Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
This commit is contained in:
		| @@ -275,7 +275,7 @@ static void FlushDataCache(Service::Interface* self) { | ||||
|     u32 size    = cmd_buff[2]; | ||||
|     u32 process = cmd_buff[4]; | ||||
|  | ||||
|     VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size); | ||||
|     VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size); | ||||
|  | ||||
|     // TODO(purpasmart96): Verify return header on HW | ||||
|  | ||||
| @@ -365,7 +365,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { | ||||
|  | ||||
|     // GX request DMA - typically used for copying memory from GSP heap to VRAM | ||||
|     case CommandId::REQUEST_DMA: | ||||
|         VideoCore::g_renderer->rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address), | ||||
|         VideoCore::g_renderer->Rasterizer()->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address), | ||||
|                                                             command.dma_request.size); | ||||
|  | ||||
|         memcpy(Memory::GetPointer(command.dma_request.dest_address), | ||||
| @@ -373,7 +373,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { | ||||
|                command.dma_request.size); | ||||
|         SignalInterrupt(InterruptId::DMA); | ||||
|  | ||||
|         VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address), | ||||
|         VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address), | ||||
|                                                           command.dma_request.size); | ||||
|         break; | ||||
|  | ||||
| @@ -467,7 +467,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { | ||||
|             if (region.size == 0) | ||||
|                 break; | ||||
|  | ||||
|             VideoCore::g_renderer->rasterizer->InvalidateRegion( | ||||
|             VideoCore::g_renderer->Rasterizer()->InvalidateRegion( | ||||
|                 Memory::VirtualToPhysicalAddress(region.address), region.size); | ||||
|         } | ||||
|         break; | ||||
|   | ||||
| @@ -267,7 +267,7 @@ static void StartConversion(Service::Interface* self) { | ||||
|     // dst_image_size would seem to be perfect for this, but it doesn't include the gap :( | ||||
|     u32 total_output_size = conversion.input_lines * | ||||
|         (conversion.dst.transfer_unit + conversion.dst.gap); | ||||
|     VideoCore::g_renderer->rasterizer->InvalidateRegion( | ||||
|     VideoCore::g_renderer->Rasterizer()->InvalidateRegion( | ||||
|         Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size); | ||||
|  | ||||
|     LOG_DEBUG(Service_Y2R, "called"); | ||||
|   | ||||
| @@ -140,7 +140,7 @@ inline void Write(u32 addr, const T data) { | ||||
|                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1); | ||||
|                 } | ||||
|  | ||||
|                 VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress()); | ||||
|                 VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress()); | ||||
|             } | ||||
|  | ||||
|             // Reset "trigger" flag and set the "finish" flag | ||||
| @@ -171,7 +171,7 @@ inline void Write(u32 addr, const T data) { | ||||
|                 u32 output_gap = config.texture_copy.output_gap * 16; | ||||
|  | ||||
|                 size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap); | ||||
|                 VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size); | ||||
|                 VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size); | ||||
|  | ||||
|                 u32 remaining_size = config.texture_copy.size; | ||||
|                 u32 remaining_input = input_width; | ||||
| @@ -204,7 +204,7 @@ inline void Write(u32 addr, const T data) { | ||||
|                     config.flags); | ||||
|  | ||||
|                 size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap); | ||||
|                 VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size); | ||||
|                 VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size); | ||||
|  | ||||
|                 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); | ||||
|                 break; | ||||
| @@ -231,7 +231,7 @@ inline void Write(u32 addr, const T data) { | ||||
|             u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); | ||||
|             u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); | ||||
|  | ||||
|             VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size); | ||||
|             VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size); | ||||
|  | ||||
|             for (u32 y = 0; y < output_height; ++y) { | ||||
|                 for (u32 x = 0; x < output_width; ++x) { | ||||
| @@ -338,7 +338,7 @@ inline void Write(u32 addr, const T data) { | ||||
|             g_regs.display_transfer_config.trigger = 0; | ||||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); | ||||
|  | ||||
|             VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size); | ||||
|             VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|   | ||||
| @@ -142,7 +142,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|                         // Send to renderer | ||||
|                         using Pica::Shader::OutputVertex; | ||||
|                         auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { | ||||
|                             VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2); | ||||
|                             VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); | ||||
|                         }; | ||||
|  | ||||
|                         g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle); | ||||
| @@ -155,7 +155,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|         case PICA_REG_INDEX(gpu_mode): | ||||
|             if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) { | ||||
|                 // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring | ||||
|                 VideoCore::g_renderer->rasterizer->DrawTriangles(); | ||||
|                 VideoCore::g_renderer->Rasterizer()->DrawTriangles(); | ||||
|             } | ||||
|             break; | ||||
|  | ||||
| @@ -396,7 +396,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|                 using Pica::Shader::OutputVertex; | ||||
|                 auto AddTriangle = []( | ||||
|                         const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { | ||||
|                     VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2); | ||||
|                     VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); | ||||
|                 }; | ||||
|  | ||||
|                 primitive_assembler.SubmitVertex(output, AddTriangle); | ||||
| @@ -407,7 +407,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|                                                           range.second, range.first); | ||||
|             } | ||||
|  | ||||
|             VideoCore::g_renderer->rasterizer->DrawTriangles(); | ||||
|             VideoCore::g_renderer->Rasterizer()->DrawTriangles(); | ||||
|  | ||||
| #if PICA_DUMP_GEOMETRY | ||||
|             geometry_dumper.Dump(); | ||||
| @@ -542,7 +542,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|             break; | ||||
|     } | ||||
|  | ||||
|     VideoCore::g_renderer->rasterizer->NotifyPicaRegisterChanged(id); | ||||
|     VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id); | ||||
|  | ||||
|     if (g_debug_context) | ||||
|         g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id)); | ||||
|   | ||||
| @@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) { | ||||
|         std::unique_lock<std::mutex> lock(breakpoint_mutex); | ||||
|  | ||||
|         // Commit the hardware renderer's framebuffer so it will show on debug widgets | ||||
|         VideoCore::g_renderer->rasterizer->FlushFramebuffer(); | ||||
|         VideoCore::g_renderer->Rasterizer()->FlushFramebuffer(); | ||||
|  | ||||
|         // TODO: Should stop the CPU thread here once we multithread emulation. | ||||
|  | ||||
|   | ||||
| @@ -22,9 +22,6 @@ public: | ||||
|         kFramebuffer_Texture | ||||
|     }; | ||||
|  | ||||
|     RendererBase() : m_current_fps(0), m_current_frame(0) { | ||||
|     } | ||||
|  | ||||
|     virtual ~RendererBase() { | ||||
|     } | ||||
|  | ||||
| @@ -46,21 +43,24 @@ public: | ||||
|     // Getter/setter functions: | ||||
|     // ------------------------ | ||||
|  | ||||
|     f32 GetCurrentframe() const { | ||||
|     f32 GetCurrentFPS() const { | ||||
|         return m_current_fps; | ||||
|     } | ||||
|  | ||||
|     int current_frame() const { | ||||
|     int GetCurrentFrame() const { | ||||
|         return m_current_frame; | ||||
|     } | ||||
|  | ||||
|     VideoCore::RasterizerInterface* Rasterizer() const { | ||||
|         return rasterizer.get(); | ||||
|     } | ||||
|  | ||||
|     void RefreshRasterizerSetting(); | ||||
|  | ||||
|     std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; | ||||
|  | ||||
| protected: | ||||
|     f32 m_current_fps;              ///< Current framerate, should be set by the renderer | ||||
|     int m_current_frame;            ///< Current frame, should be set by the renderer | ||||
|     std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; | ||||
|     f32 m_current_fps   = 0.0f;     ///< Current framerate, should be set by the renderer | ||||
|     int m_current_frame = 0;        ///< Current frame, should be set by the renderer | ||||
|  | ||||
| private: | ||||
|     bool opengl_rasterizer_active = false; | ||||
|   | ||||
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