Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode
2022-12-08 13:27:25 +02:00
committed by GitHub
parent f261daf2fa
commit 48ee112ceb
92 changed files with 3171 additions and 1546 deletions

View File

@ -5,6 +5,7 @@
#include <boost/serialization/weak_ptr.hpp>
#include "common/archives.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/mic.h"
#include "core/hle/ipc.h"
@ -14,7 +15,6 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/mic_u.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::MIC::MIC_U)
SERIALIZE_EXPORT_IMPL(Service::MIC::MIC_U)
@ -350,12 +350,12 @@ struct MIC_U::Impl {
void CreateMic() {
std::unique_ptr<Frontend::Mic::Interface> new_mic;
switch (Settings::values.mic_input_type) {
switch (Settings::values.mic_input_type.GetValue()) {
case Settings::MicInputType::None:
new_mic = std::make_unique<Frontend::Mic::NullMic>();
break;
case Settings::MicInputType::Real:
new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device);
new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device.GetValue());
break;
case Settings::MicInputType::Static:
new_mic = std::make_unique<Frontend::Mic::StaticMic>();