Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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@ -5,6 +5,7 @@
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#include <boost/serialization/weak_ptr.hpp>
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#include "common/archives.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/frontend/mic.h"
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#include "core/hle/ipc.h"
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@ -14,7 +15,6 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/mic_u.h"
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#include "core/settings.h"
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SERVICE_CONSTRUCT_IMPL(Service::MIC::MIC_U)
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SERIALIZE_EXPORT_IMPL(Service::MIC::MIC_U)
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@ -350,12 +350,12 @@ struct MIC_U::Impl {
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void CreateMic() {
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std::unique_ptr<Frontend::Mic::Interface> new_mic;
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switch (Settings::values.mic_input_type) {
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switch (Settings::values.mic_input_type.GetValue()) {
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case Settings::MicInputType::None:
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new_mic = std::make_unique<Frontend::Mic::NullMic>();
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break;
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case Settings::MicInputType::Real:
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new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device);
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new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device.GetValue());
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break;
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case Settings::MicInputType::Static:
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new_mic = std::make_unique<Frontend::Mic::StaticMic>();
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