Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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@ -11,6 +11,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hle/kernel/config_mem.h"
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#include "core/hle/kernel/memory.h"
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@ -19,7 +20,6 @@
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -52,7 +52,7 @@ enum N3DSMode : u8 {
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void KernelSystem::MemoryInit(u32 mem_type, u8 n3ds_mode) {
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ASSERT(mem_type != 1);
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const bool is_new_3ds = Settings::values.is_new_3ds;
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const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
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u32 reported_mem_type = mem_type;
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if (is_new_3ds) {
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if (n3ds_mode == MemoryMode::Mode6 || n3ds_mode == MemoryMode::Mode6_2) {
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