Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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@ -6,8 +6,8 @@
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#include <QFileDialog>
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#include <QUrl>
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#include "citra_qt/configuration/configure_storage.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_storage.h"
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ConfigureStorage::ConfigureStorage(QWidget* parent)
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@ -60,7 +60,7 @@ ConfigureStorage::ConfigureStorage(QWidget* parent)
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ConfigureStorage::~ConfigureStorage() = default;
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void ConfigureStorage::SetConfiguration() {
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ui->nand_group->setVisible(Settings::values.use_custom_storage);
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ui->nand_group->setVisible(Settings::values.use_custom_storage.GetValue());
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QString nand_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
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ui->nand_dir_path->setText(nand_path);
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ui->open_nand_dir->setEnabled(!nand_path.isEmpty());
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@ -71,8 +71,8 @@ void ConfigureStorage::SetConfiguration() {
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ui->sdmc_dir_path->setText(sdmc_path);
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ui->open_sdmc_dir->setEnabled(!sdmc_path.isEmpty());
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ui->toggle_virtual_sd->setChecked(Settings::values.use_virtual_sd);
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ui->toggle_custom_storage->setChecked(Settings::values.use_custom_storage);
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ui->toggle_virtual_sd->setChecked(Settings::values.use_virtual_sd.GetValue());
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ui->toggle_custom_storage->setChecked(Settings::values.use_custom_storage.GetValue());
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ui->storage_group->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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