Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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66
src/citra_qt/configuration/configure_per_game.h
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66
src/citra_qt/configuration/configure_per_game.h
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include <QDialog>
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#include <QList>
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#include "citra_qt/configuration/config.h"
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namespace Core {
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class System;
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}
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class ConfigureAudio;
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class ConfigureGeneral;
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class ConfigureGraphics;
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class ConfigureSystem;
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class QGraphicsScene;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QVBoxLayout;
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namespace Ui {
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class ConfigurePerGame;
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}
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class ConfigurePerGame : public QDialog {
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Q_OBJECT
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public:
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// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
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explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
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Core::System& system_);
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~ConfigurePerGame() override;
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/// Loads all button configurations to settings file
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void LoadConfiguration();
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void HandleApplyButtonClicked();
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std::unique_ptr<Ui::ConfigurePerGame> ui;
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std::string filename;
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u64 title_id;
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QGraphicsScene* scene;
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std::unique_ptr<Config> game_config;
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Core::System& system;
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std::unique_ptr<ConfigureAudio> audio_tab;
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std::unique_ptr<ConfigureGeneral> general_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureSystem> system_tab;
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};
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