Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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@ -8,11 +8,9 @@
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#include "citra_qt/debugger/console.h"
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#include "citra_qt/uisettings.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_debug.h"
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ConfigureDebug::ConfigureDebug(QWidget* parent)
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@ -32,13 +30,13 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
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ConfigureDebug::~ConfigureDebug() = default;
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void ConfigureDebug::SetConfiguration() {
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
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ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
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ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub.GetValue());
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ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub.GetValue());
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ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port.GetValue());
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ui->toggle_console->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->toggle_console->setChecked(UISettings::values.show_console);
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
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ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
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ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
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}
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void ConfigureDebug::ApplyConfiguration() {
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@ -48,7 +46,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Debugger::ToggleConsole();
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Log::Filter filter;
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filter.ParseFilterString(Settings::values.log_filter);
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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Log::SetGlobalFilter(filter);
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Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
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}
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