Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
This commit is contained in:
parent
0cf15f64ef
commit
47ff008817
|
@ -16,6 +16,7 @@ set(SRCS
|
||||||
shader/shader_interpreter.cpp
|
shader/shader_interpreter.cpp
|
||||||
swrasterizer.cpp
|
swrasterizer.cpp
|
||||||
utils.cpp
|
utils.cpp
|
||||||
|
vertex_loader.cpp
|
||||||
video_core.cpp
|
video_core.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -43,6 +44,7 @@ set(HEADERS
|
||||||
shader/shader_interpreter.h
|
shader/shader_interpreter.h
|
||||||
swrasterizer.h
|
swrasterizer.h
|
||||||
utils.h
|
utils.h
|
||||||
|
vertex_loader.h
|
||||||
video_core.h
|
video_core.h
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
@ -22,6 +22,7 @@
|
||||||
#include "video_core/video_core.h"
|
#include "video_core/video_core.h"
|
||||||
#include "video_core/debug_utils/debug_utils.h"
|
#include "video_core/debug_utils/debug_utils.h"
|
||||||
#include "video_core/shader/shader_interpreter.h"
|
#include "video_core/shader/shader_interpreter.h"
|
||||||
|
#include "video_core/vertex_loader.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
|
@ -192,62 +193,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
#if PICA_LOG_TEV
|
#if PICA_LOG_TEV
|
||||||
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
|
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (g_debug_context)
|
if (g_debug_context)
|
||||||
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
||||||
|
|
||||||
const auto& attribute_config = regs.vertex_attributes;
|
// Processes information about internal vertex attributes to figure out how a vertex is loaded.
|
||||||
const u32 base_address = attribute_config.GetPhysicalBaseAddress();
|
// Later, these can be compiled and cached.
|
||||||
int num_total_attributes = attribute_config.GetNumTotalAttributes();
|
VertexLoader loader;
|
||||||
|
loader.Setup(regs);
|
||||||
// Information about internal vertex attributes
|
|
||||||
u32 vertex_attribute_sources[16];
|
|
||||||
boost::fill(vertex_attribute_sources, 0xdeadbeef);
|
|
||||||
u32 vertex_attribute_strides[16] = {};
|
|
||||||
Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
|
|
||||||
|
|
||||||
u32 vertex_attribute_elements[16] = {};
|
|
||||||
u32 vertex_attribute_element_size[16] = {};
|
|
||||||
bool vertex_attribute_default[16] = {};
|
|
||||||
// Setup attribute data from loaders
|
|
||||||
for (int loader = 0; loader < 12; ++loader) {
|
|
||||||
const auto& loader_config = attribute_config.attribute_loaders[loader];
|
|
||||||
|
|
||||||
u32 offset = 0;
|
|
||||||
|
|
||||||
// TODO: What happens if a loader overwrites a previous one's data?
|
|
||||||
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
|
||||||
if (component >= 12) {
|
|
||||||
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 attribute_index = loader_config.GetComponent(component);
|
|
||||||
if (attribute_index < 12) {
|
|
||||||
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
|
||||||
offset = Common::AlignUp(offset, element_size);
|
|
||||||
vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
|
|
||||||
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
|
||||||
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
|
||||||
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
|
||||||
vertex_attribute_element_size[attribute_index] = element_size;
|
|
||||||
vertex_attribute_default[attribute_index] = attribute_config.IsDefaultAttribute(attribute_index);
|
|
||||||
offset += attribute_config.GetStride(attribute_index);
|
|
||||||
} else if (attribute_index < 16) {
|
|
||||||
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
|
||||||
offset = Common::AlignUp(offset, 4);
|
|
||||||
offset += (attribute_index - 11) * 4;
|
|
||||||
} else {
|
|
||||||
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Load vertices
|
// Load vertices
|
||||||
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
|
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
|
||||||
|
|
||||||
const auto& index_info = regs.index_array;
|
const auto& index_info = regs.index_array;
|
||||||
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
|
const u8* index_address_8 = Memory::GetPhysicalPointer(loader.GetPhysicalBaseAddress() + index_info.offset);
|
||||||
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
|
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
|
||||||
bool index_u16 = index_info.format != 0;
|
bool index_u16 = index_info.format != 0;
|
||||||
|
|
||||||
|
@ -265,32 +223,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class {
|
MemoryAccesses memory_accesses;
|
||||||
/// Combine overlapping and close ranges
|
|
||||||
void SimplifyRanges() {
|
|
||||||
for (auto it = ranges.begin(); it != ranges.end(); ++it) {
|
|
||||||
// NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
|
|
||||||
auto it2 = std::next(it);
|
|
||||||
while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
|
|
||||||
it->second = std::max(it->second, it2->first + it2->second - it->first);
|
|
||||||
it2 = ranges.erase(it2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
/// Record a particular memory access in the list
|
|
||||||
void AddAccess(u32 paddr, u32 size) {
|
|
||||||
// Create new range or extend existing one
|
|
||||||
ranges[paddr] = std::max(ranges[paddr], size);
|
|
||||||
|
|
||||||
// Simplify ranges...
|
|
||||||
SimplifyRanges();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Map of accessed ranges (mapping start address to range size)
|
|
||||||
std::map<u32, u32> ranges;
|
|
||||||
} memory_accesses;
|
|
||||||
|
|
||||||
// Simple circular-replacement vertex cache
|
// Simple circular-replacement vertex cache
|
||||||
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
|
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
|
||||||
|
@ -319,7 +252,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
int size = index_u16 ? 2 : 1;
|
int size = index_u16 ? 2 : 1;
|
||||||
memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
|
memory_accesses.AddAccess(loader.GetPhysicalBaseAddress() + index_info.offset + size * index, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
||||||
|
@ -334,60 +267,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
if (!vertex_cache_hit) {
|
if (!vertex_cache_hit) {
|
||||||
// Initialize data for the current vertex
|
// Initialize data for the current vertex
|
||||||
Shader::InputVertex input;
|
Shader::InputVertex input;
|
||||||
|
loader.LoadVertex(index, vertex, input, memory_accesses);
|
||||||
for (int i = 0; i < num_total_attributes; ++i) {
|
|
||||||
if (vertex_attribute_elements[i] != 0) {
|
|
||||||
// Default attribute values set if array elements have < 4 components. This
|
|
||||||
// is *not* carried over from the default attribute settings even if they're
|
|
||||||
// enabled for this attribute.
|
|
||||||
static const float24 zero = float24::FromFloat32(0.0f);
|
|
||||||
static const float24 one = float24::FromFloat32(1.0f);
|
|
||||||
input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one);
|
|
||||||
|
|
||||||
// Load per-vertex data from the loader arrays
|
|
||||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
||||||
u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
|
|
||||||
const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
|
|
||||||
|
|
||||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
|
||||||
memory_accesses.AddAccess(source_addr,
|
|
||||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
|
|
||||||
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
const float srcval =
|
|
||||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
|
|
||||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
|
|
||||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
|
|
||||||
*reinterpret_cast<const float*>(srcdata);
|
|
||||||
|
|
||||||
input.attr[i][comp] = float24::FromFloat32(srcval);
|
|
||||||
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
|
|
||||||
comp, i, vertex, index,
|
|
||||||
base_address,
|
|
||||||
vertex_attribute_sources[i] - base_address,
|
|
||||||
vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
|
|
||||||
input.attr[i][comp].ToFloat32());
|
|
||||||
}
|
|
||||||
} else if (vertex_attribute_default[i]) {
|
|
||||||
// Load the default attribute if we're configured to do so
|
|
||||||
input.attr[i] = g_state.vs.default_attributes[i];
|
|
||||||
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
|
|
||||||
i, vertex, index,
|
|
||||||
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
|
|
||||||
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
|
||||||
} else {
|
|
||||||
// TODO(yuriks): In this case, no data gets loaded and the vertex
|
|
||||||
// remains with the last value it had. This isn't currently maintained
|
|
||||||
// as global state, however, and so won't work in Citra yet.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_debug_context)
|
if (g_debug_context)
|
||||||
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
|
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
|
||||||
|
|
||||||
// Send to vertex shader
|
// Send to vertex shader
|
||||||
output = Shader::Run(shader_unit, input, num_total_attributes);
|
output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes());
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
vertex_cache[vertex_cache_pos] = output;
|
vertex_cache[vertex_cache_pos] = output;
|
||||||
|
|
|
@ -25,7 +25,7 @@ namespace Pica {
|
||||||
namespace Shader {
|
namespace Shader {
|
||||||
|
|
||||||
struct InputVertex {
|
struct InputVertex {
|
||||||
Math::Vec4<float24> attr[16];
|
alignas(16) Math::Vec4<float24> attr[16];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct OutputVertex {
|
struct OutputVertex {
|
||||||
|
|
|
@ -0,0 +1,119 @@
|
||||||
|
#include <cmath>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "boost/range/algorithm/fill.hpp"
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/alignment.h"
|
||||||
|
#include "common/bit_field.h"
|
||||||
|
#include "common/common_funcs.h"
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
|
||||||
|
#include "core/memory.h"
|
||||||
|
|
||||||
|
#include "debug_utils/debug_utils.h"
|
||||||
|
|
||||||
|
#include "pica.h"
|
||||||
|
#include "pica_state.h"
|
||||||
|
#include "pica_types.h"
|
||||||
|
#include "vertex_loader.h"
|
||||||
|
|
||||||
|
namespace Pica {
|
||||||
|
|
||||||
|
void VertexLoader::Setup(const Pica::Regs ®s) {
|
||||||
|
const auto& attribute_config = regs.vertex_attributes;
|
||||||
|
base_address = attribute_config.GetPhysicalBaseAddress();
|
||||||
|
num_total_attributes = attribute_config.GetNumTotalAttributes();
|
||||||
|
|
||||||
|
boost::fill(vertex_attribute_sources, 0xdeadbeef);
|
||||||
|
|
||||||
|
for (int i = 0; i < 16; i++) {
|
||||||
|
vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup attribute data from loaders
|
||||||
|
for (int loader = 0; loader < 12; ++loader) {
|
||||||
|
const auto& loader_config = attribute_config.attribute_loaders[loader];
|
||||||
|
|
||||||
|
u32 offset = 0;
|
||||||
|
|
||||||
|
// TODO: What happens if a loader overwrites a previous one's data?
|
||||||
|
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
||||||
|
if (component >= 12) {
|
||||||
|
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 attribute_index = loader_config.GetComponent(component);
|
||||||
|
if (attribute_index < 12) {
|
||||||
|
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
||||||
|
offset = Common::AlignUp(offset, element_size);
|
||||||
|
vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
|
||||||
|
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
||||||
|
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
||||||
|
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
||||||
|
vertex_attribute_element_size[attribute_index] = element_size;
|
||||||
|
offset += attribute_config.GetStride(attribute_index);
|
||||||
|
} else if (attribute_index < 16) {
|
||||||
|
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
||||||
|
offset = Common::AlignUp(offset, 4);
|
||||||
|
offset += (attribute_index - 11) * 4;
|
||||||
|
} else {
|
||||||
|
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses) {
|
||||||
|
for (int i = 0; i < num_total_attributes; ++i) {
|
||||||
|
if (vertex_attribute_elements[i] != 0) {
|
||||||
|
// Default attribute values set if array elements have < 4 components. This
|
||||||
|
// is *not* carried over from the default attribute settings even if they're
|
||||||
|
// enabled for this attribute.
|
||||||
|
static const float24 zero = float24::FromFloat32(0.0f);
|
||||||
|
static const float24 one = float24::FromFloat32(1.0f);
|
||||||
|
input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one);
|
||||||
|
|
||||||
|
// Load per-vertex data from the loader arrays
|
||||||
|
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||||
|
u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
|
||||||
|
const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
|
||||||
|
|
||||||
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
|
memory_accesses.AddAccess(source_addr,
|
||||||
|
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
|
||||||
|
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
const float srcval =
|
||||||
|
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
|
||||||
|
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
|
||||||
|
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
|
||||||
|
*reinterpret_cast<const float*>(srcdata);
|
||||||
|
|
||||||
|
input.attr[i][comp] = float24::FromFloat32(srcval);
|
||||||
|
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
|
||||||
|
comp, i, vertex, index,
|
||||||
|
base_address,
|
||||||
|
vertex_attribute_sources[i] - base_address,
|
||||||
|
vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
|
||||||
|
input.attr[i][comp].ToFloat32());
|
||||||
|
}
|
||||||
|
} else if (vertex_attribute_is_default[i]) {
|
||||||
|
// Load the default attribute if we're configured to do so
|
||||||
|
input.attr[i] = g_state.vs.default_attributes[i];
|
||||||
|
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
|
||||||
|
i, vertex, index,
|
||||||
|
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
|
||||||
|
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
||||||
|
} else {
|
||||||
|
// TODO(yuriks): In this case, no data gets loaded and the vertex
|
||||||
|
// remains with the last value it had. This isn't currently maintained
|
||||||
|
// as global state, however, and so won't work in Citra yet.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Pica
|
|
@ -0,0 +1,53 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "video_core/pica.h"
|
||||||
|
#include "video_core/shader/shader.h"
|
||||||
|
|
||||||
|
namespace Pica {
|
||||||
|
|
||||||
|
class MemoryAccesses {
|
||||||
|
/// Combine overlapping and close ranges
|
||||||
|
void SimplifyRanges() {
|
||||||
|
for (auto it = ranges.begin(); it != ranges.end(); ++it) {
|
||||||
|
// NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
|
||||||
|
auto it2 = std::next(it);
|
||||||
|
while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
|
||||||
|
it->second = std::max(it->second, it2->first + it2->second - it->first);
|
||||||
|
it2 = ranges.erase(it2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// Record a particular memory access in the list
|
||||||
|
void AddAccess(u32 paddr, u32 size) {
|
||||||
|
// Create new range or extend existing one
|
||||||
|
ranges[paddr] = std::max(ranges[paddr], size);
|
||||||
|
|
||||||
|
// Simplify ranges...
|
||||||
|
SimplifyRanges();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Map of accessed ranges (mapping start address to range size)
|
||||||
|
std::map<u32, u32> ranges;
|
||||||
|
};
|
||||||
|
|
||||||
|
class VertexLoader {
|
||||||
|
public:
|
||||||
|
void Setup(const Pica::Regs ®s);
|
||||||
|
void LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses);
|
||||||
|
|
||||||
|
u32 GetPhysicalBaseAddress() const { return base_address; }
|
||||||
|
int GetNumTotalAttributes() const { return num_total_attributes; }
|
||||||
|
private:
|
||||||
|
u32 vertex_attribute_sources[16];
|
||||||
|
u32 vertex_attribute_strides[16] = {};
|
||||||
|
Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
|
||||||
|
u32 vertex_attribute_elements[16] = {};
|
||||||
|
u32 vertex_attribute_element_size[16] = {};
|
||||||
|
bool vertex_attribute_is_default[16];
|
||||||
|
u32 base_address;
|
||||||
|
int num_total_attributes;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Pica
|
Loading…
Reference in New Issue