renderer_vulkan: Async shaders
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@ -107,6 +107,7 @@ void LogSettings() {
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log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
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log_setting("Renderer_GraphicsAPI", GetAPIName(values.graphics_api.GetValue()));
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log_setting("Renderer_AsyncRecording", values.async_command_recording.GetValue());
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log_setting("Renderer_AsyncShaders", values.async_shader_compilation.GetValue());
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log_setting("Renderer_SpirvShaderGen", values.spirv_shader_gen.GetValue());
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log_setting("Renderer_Debug", values.renderer_debug.GetValue());
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log_setting("Renderer_UseHwRenderer", values.use_hw_renderer.GetValue());
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@ -193,6 +194,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.use_hw_renderer.SetGlobal(true);
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values.use_hw_shader.SetGlobal(true);
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values.separable_shader.SetGlobal(true);
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values.async_shader_compilation.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.shaders_accurate_mul.SetGlobal(true);
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values.use_vsync_new.SetGlobal(true);
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