Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
* renderer_opengl: Namespace OpenGL code Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. * Also namespace TextureCubeConfig
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@ -27,7 +27,7 @@ std::atomic<bool> g_renderer_bg_color_update_requested;
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Core::System::ResultStatus Init(EmuWindow& emu_window) {
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Pica::Init();
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g_renderer = std::make_unique<RendererOpenGL>(emu_window);
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g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window);
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Core::System::ResultStatus result = g_renderer->Init();
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if (result != Core::System::ResultStatus::Success) {
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