Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
* renderer_opengl: Namespace OpenGL code Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. * Also namespace TextureCubeConfig
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@ -22,7 +22,7 @@ void RendererBase::RefreshRasterizerSetting() {
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opengl_rasterizer_active = hw_renderer_enabled;
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if (hw_renderer_enabled) {
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window);
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} else {
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rasterizer = std::make_unique<VideoCore::SWRasterizer>();
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}
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