Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
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@ -40,7 +40,6 @@ void EmuThread::run() {
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Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
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if (result != Core::System::ResultStatus::Success) {
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emit ErrorThrown(result);
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break;
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}
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was_active = running || exec_step;
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