emu_window_glfw.cpp: Fixed graceful quitting
In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
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		| @@ -31,7 +31,7 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti | ||||
|  | ||||
| /// Whether the window is still open, and a close request hasn't yet been sent | ||||
| const bool EmuWindow_GLFW::IsOpen() { | ||||
|     return glfwWindowShouldClose(m_render_window) != 0; | ||||
|     return glfwWindowShouldClose(m_render_window) == 0; | ||||
| } | ||||
|  | ||||
| /// EmuWindow_GLFW constructor | ||||
|   | ||||
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