HLE: Convert GSP_GPU to ServiceFramework.
The only functional change is the error handling of GSP_GPU::ReadHWRegs function. We previously didn't return error codes (not even for success). The new returns were found by reverse engineering the GSP module.
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src/core/hle/service/gsp/gsp.h
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32
src/core/hle/service/gsp/gsp.h
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/result.h"
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#include "core/hle/service/gsp/gsp_gpu.h"
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namespace Service {
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namespace GSP {
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/**
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* Retrieves the framebuffer info stored in the GSP shared memory for the
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* specified screen index and thread id.
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* @param thread_id GSP thread id of the process that accesses the structure that we are requesting.
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* @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1).
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* @returns FramebufferUpdate Information about the specified framebuffer.
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*/
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FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
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/**
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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*/
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void SignalInterrupt(InterruptId interrupt_id);
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace GSP
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} // namespace Service
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