vk_texture_runtime: Implement RGBA4 converter
* Fixes graphics in NES Remix. Need to also do a reinterpreter some time, but this will suffice for now
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@ -283,6 +283,8 @@ void TextureRuntime::FormatConvert(const Surface& surface, bool upload, std::spa
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return Pica::Texture::ConvertABGRToRGBA(source, dest);
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return Pica::Texture::ConvertABGRToRGBA(source, dest);
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case VideoCore::PixelFormat::RGB8:
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case VideoCore::PixelFormat::RGB8:
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return Pica::Texture::ConvertBGRToRGBA(source, dest);
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return Pica::Texture::ConvertBGRToRGBA(source, dest);
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case VideoCore::PixelFormat::RGBA4:
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return Pica::Texture::ConvertRGBA4ToRGBA8(source, dest);
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default:
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default:
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break;
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break;
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}
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}
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