Improve aac decoder selection
This commit is contained in:
@ -87,15 +87,27 @@ DspHle::Impl::Impl(DspHle& parent_, Memory::MemorySystem& memory) : parent(paren
|
||||
source.SetMemory(memory);
|
||||
}
|
||||
|
||||
#ifdef HAVE_MF
|
||||
#if defined(HAVE_MF) && defined(HAVE_FFMPEG)
|
||||
decoder = std::make_unique<HLE::WMFDecoder>(memory);
|
||||
#elif HAVE_FFMPEG
|
||||
if (!decoder->IsValid()) {
|
||||
LOG_WARNING(Audio_DSP, "Unable to load MediaFoundation. Attempting to load FFMPEG instead");
|
||||
decoder = std::make_unique<HLE::FFMPEGDecoder>(memory);
|
||||
}
|
||||
#elif defined(HAVE_MF)
|
||||
decoder = std::make_unique<HLE::WMFDecoder>(memory);
|
||||
#elif defined(HAVE_FFMPEG)
|
||||
decoder = std::make_unique<HLE::FFMPEGDecoder>(memory);
|
||||
#else
|
||||
LOG_WARNING(Audio_DSP, "No decoder found, this could lead to missing audio");
|
||||
decoder = std::make_unique<HLE::NullDecoder>();
|
||||
#endif // HAVE_MF
|
||||
|
||||
if (!decoder->IsValid()) {
|
||||
LOG_WARNING(Audio_DSP,
|
||||
"Unable to load any decoders, this could cause missing audio in some games");
|
||||
decoder = std::make_unique<HLE::NullDecoder>();
|
||||
}
|
||||
|
||||
Core::Timing& timing = Core::System::GetInstance().CoreTiming();
|
||||
tick_event =
|
||||
timing.RegisterEvent("AudioCore::DspHle::tick_event", [this](u64, s64 cycles_late) {
|
||||
|
Reference in New Issue
Block a user