Textures loading screen (#6478)
* Add a loading screen for the preloading textures *The PreloadTextures() function is called from the EmuThread to prevent citra to freezing *Add a the preloading textures loadingscreen in loading_screen.cpp *Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game * Add custom textures loading in EmuThread * Remove useless variable * Revert "Add custom textures loading in EmuThread" This reverts commit 45ed46fa09159f782c5d20a4330b4eb7cfcdc253. * Moved include from bootmanager.h to bootmanager.cpp
This commit is contained in:
parent
62792b6b0e
commit
322d7a8287
|
@ -23,6 +23,7 @@
|
|||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "video_core/custom_textures/custom_tex_manager.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
|
@ -60,10 +61,17 @@ static GMainWindow* GetMainWindow() {
|
|||
void EmuThread::run() {
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
const auto scope = core_context.Acquire();
|
||||
Core::System& system = Core::System::GetInstance();
|
||||
|
||||
if (Settings::values.preload_textures) {
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Preload, 0, 0);
|
||||
system.CustomTexManager().PreloadTextures(
|
||||
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value,
|
||||
std::size_t total) { emit LoadProgress(stage, value, total); });
|
||||
}
|
||||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
|
||||
Core::System& system = Core::System::GetInstance();
|
||||
system.Renderer().Rasterizer()->LoadDiskResources(
|
||||
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
|
||||
emit LoadProgress(stage, value, total);
|
||||
|
|
|
@ -62,6 +62,8 @@ QProgressBar::chunk {
|
|||
// Definitions for the differences in text and styling for each stage
|
||||
const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> stage_translations{
|
||||
{VideoCore::LoadCallbackStage::Prepare, QT_TRANSLATE_NOOP("LoadingScreen", "Loading...")},
|
||||
{VideoCore::LoadCallbackStage::Preload,
|
||||
QT_TRANSLATE_NOOP("LoadingScreen", "Preloading Textures %1 / %2")},
|
||||
{VideoCore::LoadCallbackStage::Decompile,
|
||||
QT_TRANSLATE_NOOP("LoadingScreen", "Preparing Shaders %1 / %2")},
|
||||
{VideoCore::LoadCallbackStage::Build,
|
||||
|
@ -70,6 +72,7 @@ const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> stage
|
|||
};
|
||||
const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style{
|
||||
{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
|
||||
{VideoCore::LoadCallbackStage::Preload, PROGRESSBAR_STYLE_BUILD},
|
||||
{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
|
||||
{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
|
||||
{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
|
||||
|
@ -186,7 +189,8 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
|
|||
// update labels and progress bar
|
||||
const auto& stg = tr(stage_translations.at(stage));
|
||||
if (stage == VideoCore::LoadCallbackStage::Decompile ||
|
||||
stage == VideoCore::LoadCallbackStage::Build) {
|
||||
stage == VideoCore::LoadCallbackStage::Build ||
|
||||
stage == VideoCore::LoadCallbackStage::Preload) {
|
||||
ui->stage->setText(stg.arg(value).arg(total));
|
||||
} else {
|
||||
ui->stage->setText(stg);
|
||||
|
|
|
@ -322,9 +322,6 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
|
|||
if (Settings::values.custom_textures) {
|
||||
custom_tex_manager->FindCustomTextures();
|
||||
}
|
||||
if (Settings::values.preload_textures) {
|
||||
custom_tex_manager->PreloadTextures();
|
||||
}
|
||||
if (Settings::values.dump_textures) {
|
||||
custom_tex_manager->WriteConfig();
|
||||
}
|
||||
|
@ -554,6 +551,7 @@ void System::Shutdown(bool is_deserializing) {
|
|||
cheat_engine.reset();
|
||||
app_loader.reset();
|
||||
}
|
||||
custom_tex_manager.reset();
|
||||
telemetry_session.reset();
|
||||
rpc_server.reset();
|
||||
archive_manager.reset();
|
||||
|
|
|
@ -190,8 +190,10 @@ void CustomTexManager::WriteConfig() {
|
|||
file.WriteString(output);
|
||||
}
|
||||
|
||||
void CustomTexManager::PreloadTextures() {
|
||||
void CustomTexManager::PreloadTextures(const std::atomic_bool& stop_run,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
u64 size_sum = 0;
|
||||
size_t preloaded = 0;
|
||||
const u64 sys_mem = Common::GetMemInfo().total_physical_memory;
|
||||
const u64 recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
|
||||
|
||||
|
@ -206,8 +208,15 @@ void CustomTexManager::PreloadTextures() {
|
|||
LOG_WARNING(Render, "Aborting texture preload due to insufficient memory");
|
||||
return;
|
||||
}
|
||||
if (stop_run) {
|
||||
return;
|
||||
}
|
||||
material->LoadFromDisk(flip_png_files);
|
||||
size_sum += material->size;
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Preload, preloaded, custom_textures.size());
|
||||
}
|
||||
preloaded++;
|
||||
}
|
||||
});
|
||||
workers->WaitForRequests();
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <unordered_set>
|
||||
#include "common/thread_worker.h"
|
||||
#include "video_core/custom_textures/material.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
@ -43,7 +44,8 @@ public:
|
|||
void WriteConfig();
|
||||
|
||||
/// Preloads all registered custom textures
|
||||
void PreloadTextures();
|
||||
void PreloadTextures(const std::atomic_bool& stop_run,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
/// Saves the provided pixel data described by params to disk as png
|
||||
void DumpTexture(const SurfaceParams& params, u32 level, std::span<u8> data, u64 data_hash);
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace VideoCore {
|
|||
|
||||
enum class LoadCallbackStage {
|
||||
Prepare,
|
||||
Preload,
|
||||
Decompile,
|
||||
Build,
|
||||
Complete,
|
||||
|
|
Loading…
Reference in New Issue