Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default. * Move 'Disk Shader Cache' to the 'Advanced' tab * Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled. * Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled. * Add a tooltip for 'Disk Shader Cache'.
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@ -47,8 +47,6 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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if (!ui->toggle_preload_textures->isEnabled())
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ui->toggle_preload_textures->setChecked(false);
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});
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ui->toggle_disk_shader_cache->setEnabled(Settings::values.use_hw_shader);
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}
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void ConfigureEnhancements::SetConfiguration() {
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@ -66,8 +64,6 @@ void ConfigureEnhancements::SetConfiguration() {
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}
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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ui->toggle_disk_shader_cache->setChecked(Settings::values.use_hw_shader &&
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Settings::values.use_disk_shader_cache);
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ui->upright_screen->setChecked(Settings::values.upright_screen);
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
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@ -117,8 +113,6 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.use_disk_shader_cache =
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Settings::values.use_hw_shader && ui->toggle_disk_shader_cache->isChecked();
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Settings::values.upright_screen = ui->upright_screen->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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