renderer_vulkan: Catch and log more runtime errors

* Also add the ability to enable command buffer dumping which is very useful
This commit is contained in:
emufan4568
2022-10-16 13:09:51 +03:00
committed by GPUCode
parent 558062efd7
commit 2b37997a95
12 changed files with 55 additions and 29 deletions

View File

@ -26,6 +26,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
ui->toggle_cpu_jit->setEnabled(!is_powered_on);
ui->toggle_renderer_debug->setEnabled(!is_powered_on);
ui->toggle_dump_command_buffers->setEnabled(!is_powered_on);
}
ConfigureDebug::~ConfigureDebug() = default;
@ -39,6 +40,7 @@ void ConfigureDebug::SetConfiguration() {
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
ui->toggle_dump_command_buffers->setChecked(Settings::values.dump_command_buffers.GetValue());
}
void ConfigureDebug::ApplyConfiguration() {
@ -52,6 +54,7 @@ void ConfigureDebug::ApplyConfiguration() {
Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
Settings::values.dump_command_buffers = ui->toggle_dump_command_buffers->isChecked();
}
void ConfigureDebug::RetranslateUI() {