common: Miscellaneous cleanups (#7239)
* code: Remove some old msvc workarounds * android: Upgrade to NDK 26 * Allows access to newer libc++ * common/swap: Make use of std::endian Allows removing a bunch of defines in favor of a two liner. * common: Remove misc.cpp * GetLastErrorMsg has been in error.h for a while and also helps removing a depedency from a hot header like common_funcs * common: use SetThreadDescription API for thread names * common: Remove linear disk cache * Has never been used? * bit_set: Make constexpr * ring_buffer: Use feature macro * bit_set: Use <bit> and concepts * gsp_gpu: Restore comment * core: Ignore GCC warning --------- Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Liam <byteslice@airmail.cc>
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@ -11,6 +11,7 @@
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#include <mach/mach.h>
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#elif defined(_WIN32)
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#include <windows.h>
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#include "common/string_util.h"
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#else
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#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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#include <pthread_np.h>
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@ -82,29 +83,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
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#ifdef _MSC_VER
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// Sets the debugger-visible name of the current thread.
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// Uses trick documented in:
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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void SetCurrentThreadName(const char* name) {
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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struct THREADNAME_INFO {
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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} info;
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#pragma pack(pop)
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info.dwType = 0x1000;
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info.szName = name;
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info.dwThreadID = std::numeric_limits<DWORD>::max();
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info.dwFlags = 0;
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__try {
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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} __except (EXCEPTION_CONTINUE_EXECUTION) {
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}
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SetThreadDescription(GetCurrentThread(), UTF8ToUTF16W(name).data());
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}
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#else // !MSVC_VER, so must be POSIX threads
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