Qt: Fix mouse scaling
Since yuzu-emu/yuzu#4949 any user that had a window scale different from 100% will have wrong mouse coordinates. This PR fixes the issue by removing the workaround for scaling since now it should be 1:1 at any scale. This PR also splits mouse input into 3 different devices. A physical mouse, touch and finally one for controllers. This solves the issue Zeikken85 had where having emulated mouse enabled had a weird behavior on stick input. As a final protection against setting invalid configs a warning message will show up if emulated mouse is enabled. Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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@ -194,6 +194,10 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
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if (data.engine == "keyboard" && data.pad.port != 0) {
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return false;
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}
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// Only port 0 can be mapped on the mouse
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if (data.engine == "mouse" && data.pad.port != 0) {
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return false;
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}
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// To prevent mapping with two devices we disable any UDP except motion
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if (data.engine == "cemuhookudp" && data.type != EngineInputType::Motion) {
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return false;
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