citra_qt: Move CPU speed slider to debug tab and Report Comptaibility to help menu (#6250)

This commit is contained in:
Tobias
2023-02-18 23:24:15 +01:00
committed by GitHub
parent d8c9335ef0
commit 286f750c6c
8 changed files with 173 additions and 164 deletions

View File

@ -4,6 +4,7 @@
#include <QDesktopServices>
#include <QUrl>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_debug.h"
#include "citra_qt/debugger/console.h"
#include "citra_qt/uisettings.h"
@ -13,6 +14,17 @@
#include "core/core.h"
#include "ui_configure_debug.h"
// The QSlider doesn't have an easy way to set a custom step amount,
// so we can just convert from the sliders range (0 - 79) to the expected
// settings range (5 - 400) with simple math.
static constexpr int SliderToSettings(int value) {
return 5 * value + 5;
}
static constexpr int SettingsToSlider(int value) {
return (value - 5) / 5;
}
ConfigureDebug::ConfigureDebug(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureDebug>()) {
ui->setupUi(this);
@ -25,6 +37,19 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
ui->toggle_cpu_jit->setEnabled(!is_powered_on);
// Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs. (This value should be enough for "xxx%")
ui->clock_display_label->setMinimumWidth(40);
connect(ui->slider_clock_speed, &QSlider::valueChanged, this, [&](int value) {
ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
});
ui->clock_speed_label->setVisible(Settings::IsConfiguringGlobal());
ui->clock_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
}
ConfigureDebug::~ConfigureDebug() = default;
@ -37,6 +62,23 @@ void ConfigureDebug::SetConfiguration() {
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
ui->clock_speed_combo->setCurrentIndex(0);
ui->slider_clock_speed->setEnabled(false);
} else {
ui->clock_speed_combo->setCurrentIndex(1);
ui->slider_clock_speed->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->clock_speed_widget,
!Settings::values.cpu_clock_percentage.UsingGlobal());
}
ui->slider_clock_speed->setValue(
SettingsToSlider(Settings::values.cpu_clock_percentage.GetValue()));
ui->clock_display_label->setText(
QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage.GetValue()));
}
void ConfigureDebug::ApplyConfiguration() {
@ -49,6 +91,27 @@ void ConfigureDebug::ApplyConfiguration() {
filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
[this](s32) { return SliderToSettings(ui->slider_clock_speed->value()); });
}
void ConfigureDebug::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->slider_clock_speed->setEnabled(Settings::values.cpu_clock_percentage.UsingGlobal());
return;
}
connect(ui->clock_speed_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->slider_clock_speed->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->clock_speed_widget, index == 1);
});
ui->groupBox->setVisible(false);
ui->groupBox_2->setVisible(false);
ui->toggle_cpu_jit->setVisible(false);
}
void ConfigureDebug::RetranslateUI() {