diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d14939e7a..280045522 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -14,7 +14,7 @@ #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/pica_to_gl.h" #include "video_core/renderer_opengl/renderer_opengl.h" -#include "video_core/shader/generator/glsl_shader_gen.h" +#include "video_core/shader/generator/shader_gen.h" #include "video_core/texture/texture_decode.h" #include "video_core/video_core.h" @@ -576,10 +576,9 @@ void RasterizerOpenGL::BindTextureCube(const Pica::TexturingRegs::FullTextureCon Surface& surface = res_cache.GetTextureCube(config); Sampler& sampler = res_cache.GetSampler(texture.config); - - state.texture_cube_unit.texture_cube = surface.Handle(); - state.texture_cube_unit.sampler = sampler.Handle(); - state.texture_units[0].texture_2d = 0; + state.texture_units[0].target = GL_TEXTURE_CUBE_MAP; + state.texture_units[0].texture_2d = surface.Handle(); + state.texture_units[0].sampler = sampler.Handle(); } void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) { @@ -612,7 +611,8 @@ bool RasterizerOpenGL::IsFeedbackLoop(u32 texture_index, const Framebuffer* fram } void RasterizerOpenGL::UnbindSpecial() { - state.texture_cube_unit.texture_cube = 0; + state.texture_units[0].texture_2d = 0; + state.texture_units[0].target = GL_TEXTURE_2D; state.image_shadow_texture_px = 0; state.image_shadow_texture_nx = 0; state.image_shadow_texture_py = 0; diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index c0c99349f..210dfcd44 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -50,11 +50,11 @@ OpenGLState::OpenGLState() { for (auto& texture_unit : texture_units) { texture_unit.texture_2d = 0; + texture_unit.target = GL_TEXTURE_2D; texture_unit.sampler = 0; } - texture_cube_unit.texture_cube = 0; - texture_cube_unit.sampler = 0; + color_buffer.texture_2d = 0; texture_buffer_lut_lf.texture_buffer = 0; texture_buffer_lut_rg.texture_buffer = 0; @@ -213,21 +213,13 @@ void OpenGLState::Apply() const { for (u32 i = 0; i < texture_units.size(); ++i) { if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { glActiveTexture(TextureUnits::PicaTexture(i).Enum()); - glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); + glBindTexture(texture_units[i].target, texture_units[i].texture_2d); } if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { glBindSampler(i, texture_units[i].sampler); } } - if (texture_cube_unit.texture_cube != cur_state.texture_cube_unit.texture_cube) { - glActiveTexture(TextureUnits::TextureCube.Enum()); - glBindTexture(GL_TEXTURE_CUBE_MAP, texture_cube_unit.texture_cube); - } - if (texture_cube_unit.sampler != cur_state.texture_cube_unit.sampler) { - glBindSampler(TextureUnits::TextureCube.id, texture_cube_unit.sampler); - } - // Texture buffer LUTs if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) { glActiveTexture(TextureUnits::TextureBufferLUT_LF.Enum()); @@ -368,8 +360,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) { unit.texture_2d = 0; } } - if (texture_cube_unit.texture_cube == handle) - texture_cube_unit.texture_cube = 0; if (texture_buffer_lut_lf.texture_buffer == handle) texture_buffer_lut_lf.texture_buffer = 0; if (texture_buffer_lut_rg.texture_buffer == handle) @@ -399,9 +389,6 @@ OpenGLState& OpenGLState::ResetSampler(GLuint handle) { unit.sampler = 0; } } - if (texture_cube_unit.sampler == handle) { - texture_cube_unit.sampler = 0; - } return *this; } diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 6a3fb2ea0..21766db3a 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -22,12 +22,11 @@ constexpr TextureUnit PicaTexture(int unit) { return TextureUnit{unit}; } -constexpr TextureUnit TextureCube{6}; constexpr TextureUnit TextureBufferLUT_LF{3}; constexpr TextureUnit TextureBufferLUT_RG{4}; constexpr TextureUnit TextureBufferLUT_RGBA{5}; -constexpr TextureUnit TextureNormalMap{7}; -constexpr TextureUnit TextureColorBuffer{10}; +constexpr TextureUnit TextureNormalMap{6}; +constexpr TextureUnit TextureColorBuffer{7}; } // namespace TextureUnits @@ -95,15 +94,11 @@ public: // 3 texture units - one for each that is used in PICA fragment shader emulation struct TextureUnit { GLuint texture_2d; // GL_TEXTURE_BINDING_2D + GLenum target; // GL_TEXTURE_TARGET GLuint sampler; // GL_SAMPLER_BINDING }; std::array texture_units; - struct { - GLuint texture_cube; // GL_TEXTURE_BINDING_CUBE_MAP - GLuint sampler; // GL_SAMPLER_BINDING - } texture_cube_unit; - struct { GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER } texture_buffer_lut_lf; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index c83f21edb..0949abd79 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -61,11 +61,10 @@ constexpr std::array BUFFER_BINDINGS = {{ {5, vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eFragment}, }}; -constexpr std::array TEXTURE_BINDINGS = {{ +constexpr std::array TEXTURE_BINDINGS = {{ {0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}, {1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}, {2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}, - {3, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}, }}; // TODO: Use descriptor array for shadow cube diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 37b4f2b09..401c8010d 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -119,12 +119,10 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, pipeline_cache.BindTexelBuffer(5, *texture_rgba_view); Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID); - Surface& null_cube_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_CUBE_ID); Sampler& null_sampler = res_cache.GetSampler(VideoCore::NULL_SAMPLER_ID); for (u32 i = 0; i < 3; i++) { pipeline_cache.BindTexture(i, null_surface.ImageView(), null_sampler.Handle()); } - pipeline_cache.BindTexture(3, null_cube_surface.ImageView(), null_sampler.Handle()); for (u32 i = 0; i < 7; i++) { pipeline_cache.BindStorageImage(i, null_surface.StorageView()); @@ -637,7 +635,7 @@ void RasterizerVulkan::BindTextureCube(const Pica::TexturingRegs::FullTextureCon Surface& surface = res_cache.GetTextureCube(config); Sampler& sampler = res_cache.GetSampler(texture.config); - pipeline_cache.BindTexture(3, surface.ImageView(), sampler.Handle()); + pipeline_cache.BindTexture(0, surface.ImageView(), sampler.Handle()); } bool RasterizerVulkan::IsFeedbackLoop(u32 texture_index, const Framebuffer* framebuffer, @@ -655,9 +653,6 @@ bool RasterizerVulkan::IsFeedbackLoop(u32 texture_index, const Framebuffer* fram void RasterizerVulkan::UnbindSpecial() { Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID); - const Surface& null_cube_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_CUBE_ID); - const Sampler& null_sampler = res_cache.GetSampler(VideoCore::NULL_SAMPLER_ID); - pipeline_cache.BindTexture(3, null_cube_surface.ImageView(), null_sampler.Handle()); for (u32 i = 0; i < 6; i++) { pipeline_cache.BindStorageImage(i, null_surface.StorageView()); } diff --git a/src/video_core/shader/generator/glsl_fs_shader_gen.cpp b/src/video_core/shader/generator/glsl_fs_shader_gen.cpp index e49eff4c0..efb97da06 100644 --- a/src/video_core/shader/generator/glsl_fs_shader_gen.cpp +++ b/src/video_core/shader/generator/glsl_fs_shader_gen.cpp @@ -10,6 +10,7 @@ using ProcTexClamp = TexturingRegs::ProcTexClamp; using ProcTexShift = TexturingRegs::ProcTexShift; using ProcTexCombiner = TexturingRegs::ProcTexCombiner; using ProcTexFilter = TexturingRegs::ProcTexFilter; +using TextureType = Pica::TexturingRegs::TextureConfig::TextureType; constexpr static size_t RESERVE_SIZE = 8 * 1024 * 1024; @@ -1265,7 +1266,7 @@ void FragmentModule::DefineExtensions() { out += "#extension GL_ARM_shader_framebuffer_fetch : enable\n"; out += "#define destFactor gl_LastFragColorARM\n"; } else { - out += "#define destFactor texelFetch(color_buffer, ivec2(gl_FragCoord.xy), 0)\n"; + out += "#define destFactor texelFetch(tex_color, ivec2(gl_FragCoord.xy), 0)\n"; use_blend_fallback = true; } } @@ -1301,27 +1302,32 @@ void FragmentModule::DefineInterface() { } void FragmentModule::DefineBindings() { + // Uniform and texture buffers out += FSUniformBlockDef; out += "layout(binding = 3) uniform samplerBuffer texture_buffer_lut_lf;\n"; out += "layout(binding = 4) uniform samplerBuffer texture_buffer_lut_rg;\n"; out += "layout(binding = 5) uniform samplerBuffer texture_buffer_lut_rgba;\n\n"; - const std::string_view texunit_set = profile.is_vulkan ? "set = 1, " : ""; + // Texture samplers + const auto texunit_set = profile.is_vulkan ? "set = 1, " : ""; + const auto texture_type = config.texture.texture0_type.Value(); for (u32 i = 0; i < 3; i++) { - out += fmt::format("layout({0}binding = {1}) uniform sampler2D tex{1};\n", texunit_set, i); + const auto sampler = + i == 0 && texture_type == TextureType::TextureCube ? "samplerCube" : "sampler2D"; + out += + fmt::format("layout({0}binding = {1}) uniform {2} tex{1};\n", texunit_set, i, sampler); } - out += fmt::format("layout({}binding = 3) uniform samplerCube tex_cube;\n\n", texunit_set); - if (config.user.use_custom_normal && !profile.is_vulkan) { - out += "layout(binding = 7) uniform sampler2D tex_normal;\n"; + out += "layout(binding = 6) uniform sampler2D tex_normal;\n"; } if (use_blend_fallback && !profile.is_vulkan) { - out += "layout(location = 10) uniform sampler2D color_buffer;\n"; + out += "layout(location = 7) uniform sampler2D tex_color;\n"; } + // Storage images static constexpr std::array postfixes = {"px", "nx", "py", "ny", "pz", "nz"}; - const std::string_view shadow_set = profile.is_vulkan ? "set = 2, " : ""; + const auto shadow_set = profile.is_vulkan ? "set = 2, " : ""; for (u32 i = 0; i < postfixes.size(); i++) { out += fmt::format( "layout({}binding = {}, r32ui) uniform readonly uimage2D shadow_texture_{};\n", @@ -1591,7 +1597,7 @@ void FragmentModule::DefineTexUnitSampler(u32 texture_unit) { out += "return textureProj(tex0, vec3(texcoord0, texcoord0_w));"; break; case TexturingRegs::TextureConfig::TextureCube: - out += "return texture(tex_cube, vec3(texcoord0, texcoord0_w));"; + out += "return texture(tex0, vec3(texcoord0, texcoord0_w));"; break; case TexturingRegs::TextureConfig::Shadow2D: out += "return shadowTexture(texcoord0, texcoord0_w);"; diff --git a/src/video_core/shader/generator/spv_fs_shader_gen.cpp b/src/video_core/shader/generator/spv_fs_shader_gen.cpp index f1bd1a09b..cbc812208 100644 --- a/src/video_core/shader/generator/spv_fs_shader_gen.cpp +++ b/src/video_core/shader/generator/spv_fs_shader_gen.cpp @@ -12,6 +12,7 @@ using Pica::LightingRegs; using Pica::RasterizerRegs; using Pica::TexturingRegs; using TevStageConfig = TexturingRegs::TevStageConfig; +using TextureType = TexturingRegs::TextureConfig::TextureType; constexpr u32 SPIRV_VERSION_1_3 = 0x00010300; @@ -977,7 +978,7 @@ void FragmentModule::DefineTexSampler(u32 texture_unit) { }; const auto sample_3d = [&](Id tex_id, bool projection) { - const Id image_type = tex_id.value == tex_cube_id.value ? image_cube_id : image2d_id; + const Id image_type = !projection ? image_cube_id : image2d_id; const Id sampled_image{OpLoad(TypeSampledImage(image_type), tex_id)}; const Id texcoord0_w{OpLoad(f32_id, texcoord0_w_id)}; const Id coord{OpCompositeConstruct(vec_ids.Get(3), OpCompositeExtract(f32_id, texcoord, 0), @@ -1001,7 +1002,7 @@ void FragmentModule::DefineTexSampler(u32 texture_unit) { ret_val = sample_3d(tex0_id, true); break; case Pica::TexturingRegs::TextureConfig::TextureCube: - ret_val = sample_3d(tex_cube_id, false); + ret_val = sample_3d(tex0_id, false); break; case Pica::TexturingRegs::TextureConfig::Shadow2D: ret_val = SampleShadow(); @@ -1564,20 +1565,24 @@ void FragmentModule::DefineInterface() { view_id = DefineInput(vec_ids.Get(3), 7); color_id = DefineOutput(vec_ids.Get(4), 0); - // Define the texture unit samplers/uniforms + // Define the texture unit samplers types image_buffer_id = TypeImage(f32_id, spv::Dim::Buffer, 0, 0, 0, 1, spv::ImageFormat::Unknown); image2d_id = TypeImage(f32_id, spv::Dim::Dim2D, 0, 0, 0, 1, spv::ImageFormat::Unknown); image_cube_id = TypeImage(f32_id, spv::Dim::Cube, 0, 0, 0, 1, spv::ImageFormat::Unknown); image_r32_id = TypeImage(u32_id, spv::Dim::Dim2D, 0, 0, 0, 2, spv::ImageFormat::R32ui); sampler_id = TypeSampler(); + // Define lighting texture buffers texture_buffer_lut_lf_id = DefineUniformConst(image_buffer_id, 0, 3); texture_buffer_lut_rg_id = DefineUniformConst(image_buffer_id, 0, 4); texture_buffer_lut_rgba_id = DefineUniformConst(image_buffer_id, 0, 5); - tex0_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 0); + + // Define texture unit samplers + const auto texture_type = config.texture.texture0_type.Value(); + const auto tex0_type = texture_type == TextureType::TextureCube ? image_cube_id : image2d_id; + tex0_id = DefineUniformConst(TypeSampledImage(tex0_type), 1, 0); tex1_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 1); tex2_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 2); - tex_cube_id = DefineUniformConst(TypeSampledImage(image_cube_id), 1, 3); // Define shadow textures shadow_texture_px_id = DefineUniformConst(image_r32_id, 2, 0, true); diff --git a/src/video_core/shader/generator/spv_fs_shader_gen.h b/src/video_core/shader/generator/spv_fs_shader_gen.h index ea8d09e85..f37d9a409 100644 --- a/src/video_core/shader/generator/spv_fs_shader_gen.h +++ b/src/video_core/shader/generator/spv_fs_shader_gen.h @@ -252,7 +252,6 @@ private: Id tex0_id{}; Id tex1_id{}; Id tex2_id{}; - Id tex_cube_id{}; Id texture_buffer_lut_lf_id{}; Id texture_buffer_lut_rg_id{}; Id texture_buffer_lut_rgba_id{};