Fix software renderer for empty texture addresses (#5893)
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		| @@ -323,7 +323,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||||||
|                 if (!texture.enabled) |                 if (!texture.enabled) | ||||||
|                     continue; |                     continue; | ||||||
|  |  | ||||||
|                 DEBUG_ASSERT(0 != texture.config.address); |                 if (texture.config.address == 0) { | ||||||
|  |                     texture_color[i] = {0, 0, 0, 255}; | ||||||
|  |                     continue; | ||||||
|  |                 } | ||||||
|  |  | ||||||
|                 int coordinate_i = |                 int coordinate_i = | ||||||
|                     (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i; |                     (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i; | ||||||
|   | |||||||
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