Remove remnants of separable shader setting (#6403)
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@ -433,7 +433,6 @@ struct Values {
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Setting<bool> use_gles{false, "use_gles"};
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Setting<bool> renderer_debug{false, "renderer_debug"};
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SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
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SwitchableSetting<bool> separable_shader{false, "use_separable_shader"};
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SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
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SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
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