Remove remnants of separable shader setting (#6403)
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@ -70,7 +70,6 @@ void Apply() {
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VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue();
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VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
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VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue();
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
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#ifndef ANDROID
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@ -135,7 +134,6 @@ void LogSettings() {
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log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue()));
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log_setting("Renderer_Debug", values.renderer_debug.GetValue());
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log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
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log_setting("Renderer_SeparableShader", values.separable_shader.GetValue());
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log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
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log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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@ -220,7 +218,6 @@ void RestoreGlobalState(bool is_powered_on) {
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// Renderer
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values.graphics_api.SetGlobal(true);
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values.use_hw_shader.SetGlobal(true);
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values.separable_shader.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.shaders_accurate_mul.SetGlobal(true);
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values.use_vsync_new.SetGlobal(true);
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