Remove remnants of separable shader setting (#6403)

This commit is contained in:
GPUCode
2023-04-26 01:19:02 +03:00
committed by GitHub
parent 000a616bd9
commit 227926c1fa
12 changed files with 0 additions and 81 deletions

View File

@ -628,12 +628,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.graphics_api);
ReadGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
// We still want to provide this option for test/development purposes, but disable it by
// default.
ReadGlobalSetting(Settings::values.separable_shader);
#endif
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.use_vsync_new);
@ -1107,11 +1101,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.graphics_api);
WriteGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.
// TODO: enable this for none Intel GPUs
WriteGlobalSetting(Settings::values.separable_shader);
#endif
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteGlobalSetting(Settings::values.use_vsync_new);