Remove remnants of separable shader setting (#6403)
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@ -628,12 +628,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.graphics_api);
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ReadGlobalSetting(Settings::values.use_hw_shader);
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#ifdef __APPLE__
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// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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ReadGlobalSetting(Settings::values.separable_shader);
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#endif
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ReadGlobalSetting(Settings::values.shaders_accurate_mul);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.use_vsync_new);
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@ -1107,11 +1101,6 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.graphics_api);
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WriteGlobalSetting(Settings::values.use_hw_shader);
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// TODO: enable this for none Intel GPUs
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WriteGlobalSetting(Settings::values.separable_shader);
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#endif
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WriteGlobalSetting(Settings::values.shaders_accurate_mul);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteGlobalSetting(Settings::values.use_vsync_new);
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