Add flag to disable seperable shaders for osx Intel GPUs. Default is false

This commit is contained in:
B3n30
2020-04-18 13:37:58 +02:00
parent 79a0cbbba8
commit 1e54f27cde
10 changed files with 49 additions and 12 deletions

View File

@ -23,6 +23,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_hw_shader_enabled;
std::atomic<bool> g_seperable_shader_enabled;
std::atomic<bool> g_hw_shader_accurate_mul;
std::atomic<bool> g_use_disk_shader_cache;
std::atomic<bool> g_renderer_bg_color_update_requested;