dsp_dsp.cpp: fix registering Interrupt handler on loading savestates (#7055)
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@ -114,8 +114,7 @@ private:
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ar& dsp_memory.raw_memory;
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ar& sources;
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ar& mixers;
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// interrupt_handler is function pointer and cant be serialised, fortunately though, it
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// should be registerd before the game has started
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// interrupt_handler is reregistered when loading state from DSP_DSP
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}
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friend class boost::serialization::access;
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};
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