morton_swizzle: Implement texture formats in UNSWIZZLE_TABLE
* I can now remove that loop that has been messing with my OCD
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@@ -50,22 +50,22 @@ struct TextureCubeConfig {
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class SurfaceParams;
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void SwizzleTexture(const SurfaceParams& params, u32 flush_start, u32 flush_end,
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[[nodiscard]] ClearValue MakeClearValue(SurfaceType type, PixelFormat format, const u8* fill_data);
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void SwizzleTexture(const SurfaceParams& params, u32 start_offset,
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std::span<std::byte> source_linear, std::span<std::byte> dest_tiled);
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/**
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* Converts a morton swizzled texture to linear format.
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*
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* @param params Structure used to query the surface information.
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* @param load_start, load_end The address range to unswizzle texture data.
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* @param source_tiled The source swizzled data. The span begins at surface base address not load_start.
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* @param start_offset Is the offset at which the source_tiled span begins
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* @param source_tiled The source morton swizzled data.
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* @param dest_linear The output buffer where the generated linear data will be written to.
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*/
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void UnswizzleTexture(const SurfaceParams& params, u32 load_start, u32 load_end,
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void UnswizzleTexture(const SurfaceParams& params, u32 start_offset,
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std::span<std::byte> source_tiled, std::span<std::byte> dest_linear);
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[[nodiscard]] ClearValue MakeClearValue(SurfaceType type, PixelFormat format, const u8* fill_data);
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} // namespace OpenGL
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namespace std {
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