citra_qt: Fix per-game graphics api option
* This was a pain to implement due to the sheer amount of combinations. I hope there aren't any bugs...
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@ -199,6 +199,8 @@ void RestoreGlobalState(bool is_powered_on) {
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// Renderer
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values.use_hw_renderer.SetGlobal(true);
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values.use_hw_shader.SetGlobal(true);
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values.graphics_api.SetGlobal(true);
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values.physical_device.SetGlobal(true);
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values.separable_shader.SetGlobal(true);
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values.async_shader_compilation.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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