video_core: Use source3 when GPU_PREVIOUS is used in first stage (#7411)
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@ -846,7 +846,7 @@ void RasterizerAccelerated::SyncTextureBorderColor(int tex_index) {
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}
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void RasterizerAccelerated::SyncClipPlane() {
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const bool enable_clip1 = regs.rasterizer.clip_enable != 0;
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const u32 enable_clip1 = regs.rasterizer.clip_enable != 0;
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const auto raw_clip_coef = regs.rasterizer.GetClipCoef();
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const Common::Vec4f new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(),
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raw_clip_coef.z.ToFloat32(), raw_clip_coef.w.ToFloat32()};
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