Bump kernel version for 3DSX (#5446)
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@ -5,7 +5,6 @@
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#pragma once
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#include <algorithm>
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#include <initializer_list>
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#include <memory>
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#include <optional>
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#include <string>
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@ -237,12 +236,6 @@ protected:
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bool is_loaded = false;
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};
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/**
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* Common address mappings found in most games, used for binary formats that don't have this
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* information.
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*/
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Identifies a bootable file and return a suitable loader
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* @param filename String filename of bootable file
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