rasterizer_cache: Make into template

* This is the final step, now RasterizerCache is compltely decoupled from OpenGL (technically not yet, but that's talking details). For now texture filtering and some GLES paths have been disabled and will be reimplemented in the following commits
This commit is contained in:
emufan4568
2022-09-12 00:54:40 +03:00
committed by GPUCode
parent 78be1e7c17
commit 0ed4d493ad
23 changed files with 2023 additions and 2016 deletions

View File

@ -13,51 +13,7 @@
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/video_core.h"
namespace OpenGL {
constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
{},
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
}};
static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
}};
// Same as above, with minor changes for OpenGL ES. Replaced
// GL_UNSIGNED_INT_8_8_8_8 with GL_UNSIGNED_BYTE and
// GL_BGR with GL_RGB
static constexpr std::array<FormatTuple, 5> fb_format_tuples_oes = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // RGB8
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
}};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
const SurfaceType type = GetFormatType(pixel_format);
const std::size_t format_index = static_cast<std::size_t>(pixel_format);
if (type == SurfaceType::Color) {
ASSERT(format_index < fb_format_tuples.size());
return (GLES ? fb_format_tuples_oes : fb_format_tuples)[format_index];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
const std::size_t tuple_idx = format_index - 14;
ASSERT(tuple_idx < depth_format_tuples.size());
return depth_format_tuples[tuple_idx];
}
return tex_tuple;
}
namespace VideoCore {
void SwizzleTexture(const SurfaceParams& params, u32 start_offset,
std::span<std::byte> source_linear, std::span<std::byte> dest_tiled) {