rasterizer_cache: Make into template
* This is the final step, now RasterizerCache is compltely decoupled from OpenGL (technically not yet, but that's talking details). For now texture filtering and some GLES paths have been disabled and will be reimplemented in the following commits
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@ -13,51 +13,7 @@
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/video_core.h"
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namespace OpenGL {
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constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
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{},
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{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
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}};
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static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
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{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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// Same as above, with minor changes for OpenGL ES. Replaced
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// GL_UNSIGNED_INT_8_8_8_8 with GL_UNSIGNED_BYTE and
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// GL_BGR with GL_RGB
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static constexpr std::array<FormatTuple, 5> fb_format_tuples_oes = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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const SurfaceType type = GetFormatType(pixel_format);
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const std::size_t format_index = static_cast<std::size_t>(pixel_format);
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if (type == SurfaceType::Color) {
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ASSERT(format_index < fb_format_tuples.size());
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return (GLES ? fb_format_tuples_oes : fb_format_tuples)[format_index];
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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const std::size_t tuple_idx = format_index - 14;
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ASSERT(tuple_idx < depth_format_tuples.size());
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return depth_format_tuples[tuple_idx];
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}
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return tex_tuple;
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}
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namespace VideoCore {
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void SwizzleTexture(const SurfaceParams& params, u32 start_offset,
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std::span<std::byte> source_linear, std::span<std::byte> dest_tiled) {
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