citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
This commit is contained in:
@ -3,9 +3,9 @@
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// Refer to the license.txt file included.
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#include <QColorDialog>
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_enhancements.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_enhancements.h"
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#include "video_core/renderer_opengl/post_processing_opengl.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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@ -17,9 +17,10 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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for (const auto& filter : OpenGL::TextureFilterer::GetFilterNames())
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ui->texture_filter_combobox->addItem(QString::fromStdString(filter.data()));
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SetupPerGameUI();
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SetConfiguration();
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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ui->layout_group->setEnabled(!Settings::values.custom_layout);
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ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue());
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@ -49,8 +50,33 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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});
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}
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ConfigureEnhancements::~ConfigureEnhancements() = default;
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void ConfigureEnhancements::SetConfiguration() {
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor.GetValue());
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetPerGameSetting(ui->resolution_factor_combobox,
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&Settings::values.resolution_factor);
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ConfigurationShared::SetPerGameSetting(ui->texture_filter_combobox,
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&Settings::values.texture_filter_name);
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ConfigurationShared::SetHighlight(ui->widget_texture_filter,
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!Settings::values.texture_filter_name.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->layout_combobox,
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&Settings::values.layout_option);
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} else {
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ui->resolution_factor_combobox->setCurrentIndex(
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Settings::values.resolution_factor.GetValue());
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ui->layout_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.layout_option.GetValue()));
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int tex_filter_idx = ui->texture_filter_combobox->findText(
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QString::fromStdString(Settings::values.texture_filter_name.GetValue()));
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if (tex_filter_idx == -1) {
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ui->texture_filter_combobox->setCurrentIndex(0);
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} else {
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ui->texture_filter_combobox->setCurrentIndex(tex_filter_idx);
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}
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}
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ui->render_3d_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.render_3d.GetValue()));
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ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
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@ -58,17 +84,8 @@ void ConfigureEnhancements::SetConfiguration() {
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static_cast<int>(Settings::values.mono_render_option.GetValue()));
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updateShaders(Settings::values.render_3d.GetValue());
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
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int tex_filter_idx = ui->texture_filter_combobox->findText(
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QString::fromStdString(Settings::values.texture_filter_name.GetValue()));
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if (tex_filter_idx == -1) {
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ui->texture_filter_combobox->setCurrentIndex(0);
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} else {
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ui->texture_filter_combobox->setCurrentIndex(tex_filter_idx);
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}
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ui->layout_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.layout_option.GetValue()));
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ui->swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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@ -118,8 +135,8 @@ void ConfigureEnhancements::RetranslateUI() {
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}
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void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.resolution_factor =
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static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.resolution_factor,
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ui->resolution_factor_combobox);
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.factor_3d = ui->factor_3d->value();
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@ -132,19 +149,69 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.pp_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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}
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Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
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Settings::values.texture_filter_name = ui->texture_filter_combobox->currentText().toStdString();
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.upright_screen = ui->upright_screen->isChecked();
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Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
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ui->toggle_linear_filter, linear_filter);
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.texture_filter_name, ui->texture_filter_combobox,
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[this](int index) { return ui->texture_filter_combobox->itemText(index).toStdString(); });
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.layout_option, ui->layout_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.swap_screen, ui->toggle_swap_screen,
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swap_screen);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.upright_screen,
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ui->toggle_upright_screen, upright_screen);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.dump_textures,
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ui->toggle_dump_textures, dump_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.custom_textures,
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ui->toggle_custom_textures, custom_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures,
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ui->toggle_preload_textures, preload_textures);
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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}
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ConfigureEnhancements::~ConfigureEnhancements() {}
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void ConfigureEnhancements::SetupPerGameUI() {
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal());
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ui->widget_texture_filter->setEnabled(Settings::values.texture_filter_name.UsingGlobal());
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ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal());
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ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal());
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ui->toggle_upright_screen->setEnabled(Settings::values.upright_screen.UsingGlobal());
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ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal());
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ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal());
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ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
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return;
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}
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ui->stereo_group->setVisible(false);
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ui->widget_shader->setVisible(false);
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ui->bg_color_group->setVisible(false);
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ConfigurationShared::SetColoredTristate(ui->toggle_linear_filter, Settings::values.filter_mode,
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linear_filter);
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ConfigurationShared::SetColoredTristate(ui->toggle_swap_screen, Settings::values.swap_screen,
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swap_screen);
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ConfigurationShared::SetColoredTristate(ui->toggle_upright_screen,
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Settings::values.upright_screen, upright_screen);
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ConfigurationShared::SetColoredTristate(ui->toggle_dump_textures,
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Settings::values.dump_textures, dump_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_custom_textures,
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Settings::values.custom_textures, custom_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures,
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Settings::values.preload_textures, preload_textures);
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_factor_combobox, ui->widget_resolution,
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static_cast<u32>(Settings::values.resolution_factor.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(ui->texture_filter_combobox, ui->widget_texture_filter,
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0);
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ConfigurationShared::SetColoredComboBox(
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ui->layout_combobox, ui->widget_layout,
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static_cast<u32>(Settings::values.layout_option.GetValue(true)));
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}
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