Merge pull request #3799 from wwylele/sigh
gl_rasterizer: reset texture state context after every draw
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		| @@ -786,6 +786,13 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | ||||
|  | ||||
|     vertex_batch.clear(); | ||||
|  | ||||
|     // Reset textures in rasterizer state context because the rasterizer cache might delete them | ||||
|     for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { | ||||
|         state.texture_units[texture_index].texture_2d = 0; | ||||
|     } | ||||
|     state.texture_cube_unit.texture_cube = 0; | ||||
|     state.Apply(); | ||||
|  | ||||
|     // Mark framebuffer surfaces as dirty | ||||
|     MathUtil::Rectangle<u32> draw_rect_unscaled{ | ||||
|         draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale, | ||||
|   | ||||
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