Merge pull request #3799 from wwylele/sigh
gl_rasterizer: reset texture state context after every draw
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		| @@ -786,6 +786,13 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||||||
|  |  | ||||||
|     vertex_batch.clear(); |     vertex_batch.clear(); | ||||||
|  |  | ||||||
|  |     // Reset textures in rasterizer state context because the rasterizer cache might delete them | ||||||
|  |     for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { | ||||||
|  |         state.texture_units[texture_index].texture_2d = 0; | ||||||
|  |     } | ||||||
|  |     state.texture_cube_unit.texture_cube = 0; | ||||||
|  |     state.Apply(); | ||||||
|  |  | ||||||
|     // Mark framebuffer surfaces as dirty |     // Mark framebuffer surfaces as dirty | ||||||
|     MathUtil::Rectangle<u32> draw_rect_unscaled{ |     MathUtil::Rectangle<u32> draw_rect_unscaled{ | ||||||
|         draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale, |         draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale, | ||||||
|   | |||||||
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