apt: changed stubbed handle to be something other than 0xDEADBEEF (used as a magic value in other places) so that I can track how it propagates through the app code
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		@@ -23,7 +23,7 @@ void GetLockHandle(Service::Interface* self) {
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    // TODO: This should be an actual mutex handle. Games will check that this is not non-zero 
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    // (NULL), and fail if such. A faked non-zero value will at least enable further booting. 
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    cmd_buff[5] = 0xDEADBEEF;
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    cmd_buff[5] = 0x12345678;
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}
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const Interface::FunctionInfo FunctionTable[] = {
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