Custom textures rewrite (#6452)

* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
This commit is contained in:
GPUCode
2023-04-27 07:38:28 +03:00
committed by GitHub
parent d16dce6d99
commit 06f3c90cfb
87 changed files with 2154 additions and 544 deletions

View File

@ -41,8 +41,10 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
});
ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] {
ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
if (!ui->toggle_preload_textures->isEnabled())
ui->toggle_preload_textures->setChecked(false);
});
@ -83,6 +85,7 @@ void ConfigureEnhancements::SetConfiguration() {
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
ui->toggle_async_custom_loading->setChecked(Settings::values.async_custom_loading.GetValue());
bg_color =
QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue());
@ -159,6 +162,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
ui->toggle_custom_textures, custom_textures);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures,
ui->toggle_preload_textures, preload_textures);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_custom_loading,
ui->toggle_async_custom_loading, async_custom_loading);
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
@ -176,6 +181,8 @@ void ConfigureEnhancements::SetupPerGameUI() {
ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal());
ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal());
ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
ui->toggle_async_custom_loading->setEnabled(
Settings::values.async_custom_loading.UsingGlobal());
return;
}
@ -195,6 +202,9 @@ void ConfigureEnhancements::SetupPerGameUI() {
Settings::values.custom_textures, custom_textures);
ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures,
Settings::values.preload_textures, preload_textures);
ConfigurationShared::SetColoredTristate(ui->toggle_async_custom_loading,
Settings::values.async_custom_loading,
async_custom_loading);
ConfigurationShared::SetColoredComboBox(
ui->resolution_factor_combobox, ui->widget_resolution,