Custom textures rewrite (#6452)

* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
This commit is contained in:
GPUCode
2023-04-27 07:38:28 +03:00
committed by GitHub
parent d16dce6d99
commit 06f3c90cfb
87 changed files with 2154 additions and 544 deletions

View File

@ -56,7 +56,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@ -84,6 +84,7 @@ const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
}};
// clang-format on
@ -439,6 +440,7 @@ void Config::ReadUtilityValues() {
ReadGlobalSetting(Settings::values.dump_textures);
ReadGlobalSetting(Settings::values.custom_textures);
ReadGlobalSetting(Settings::values.preload_textures);
ReadGlobalSetting(Settings::values.async_custom_loading);
qt_config->endGroup();
}
@ -949,6 +951,7 @@ void Config::SaveUtilityValues() {
WriteGlobalSetting(Settings::values.dump_textures);
WriteGlobalSetting(Settings::values.custom_textures);
WriteGlobalSetting(Settings::values.preload_textures);
WriteGlobalSetting(Settings::values.async_custom_loading);
qt_config->endGroup();
}