Properly bind the shader sampler and uniform bindings
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		| @@ -188,6 +188,8 @@ public: | ||||
|     } | ||||
|  | ||||
|     void Inject(OGLProgram&& program) { | ||||
|         SetShaderUniformBlockBindings(program.handle); | ||||
|         SetShaderSamplerBindings(program.handle); | ||||
|         shader_or_program = std::move(program); | ||||
|     } | ||||
|  | ||||
|   | ||||
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