input_common: Add support for GameCube Adapter
This is a port of the initial GameCube adapter input support i added into yuzu emulator. It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
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@ -6,6 +6,8 @@
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#include <thread>
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#include "common/param_package.h"
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#include "input_common/analog_from_button.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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@ -16,12 +18,20 @@
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namespace InputCommon {
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std::shared_ptr<GCButtonFactory> gcbuttons;
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std::shared_ptr<GCAnalogFactory> gcanalog;
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std::shared_ptr<GCAdapter::Adapter> gcadapter;
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static std::shared_ptr<Keyboard> keyboard;
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static std::shared_ptr<MotionEmu> motion_emu;
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static std::unique_ptr<CemuhookUDP::State> udp;
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static std::unique_ptr<SDL::State> sdl;
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void Init() {
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gcadapter = std::make_shared<GCAdapter::Adapter>();
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gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
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Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
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gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
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Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
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keyboard = std::make_shared<Keyboard>();
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
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@ -37,6 +47,10 @@ void Init() {
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}
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void Shutdown() {
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Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
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Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
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gcbuttons.reset();
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gcanalog.reset();
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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keyboard.reset();
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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@ -102,6 +116,16 @@ std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
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#ifdef HAVE_SDL2
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pollers = sdl->GetPollers(type);
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#endif
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switch (type) {
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case DeviceType::Analog:
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pollers.push_back(std::make_unique<GCAnalogFactory>(*gcanalog));
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break;
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case DeviceType::Button:
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pollers.push_back(std::make_unique<GCButtonFactory>(*gcbuttons));
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break;
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default:
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break;
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}
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return pollers;
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}
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