audio_core: Implement OpenAL backend (#6450)
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108
src/audio_core/input_details.cpp
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108
src/audio_core/input_details.cpp
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// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <vector>
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#include "audio_core/input_details.h"
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#include "audio_core/null_input.h"
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#include "audio_core/static_input.h"
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#ifdef HAVE_CUBEB
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#include "audio_core/cubeb_input.h"
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#endif
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#ifdef HAVE_OPENAL
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#include "audio_core/openal_input.h"
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#endif
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#include "common/logging/log.h"
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#include "core/core.h"
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namespace AudioCore {
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namespace {
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struct InputDetails {
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using FactoryFn = std::unique_ptr<Input> (*)(std::string_view);
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using ListDevicesFn = std::vector<std::string> (*)();
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/// Type of this input.
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InputType type;
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/// Name for this input.
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std::string_view name;
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/// A method to call to construct an instance of this type of input.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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};
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// input_details is ordered in terms of desirability, with the best choice at the top.
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constexpr std::array input_details = {
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#ifdef HAVE_CUBEB
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InputDetails{InputType::Cubeb, "Real Device (Cubeb)",
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[](std::string_view device_id) -> std::unique_ptr<Input> {
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if (!Core::System::GetInstance().HasMicPermission()) {
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LOG_WARNING(Audio,
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"Microphone permission denied, falling back to null input.");
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return std::make_unique<NullInput>();
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}
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return std::make_unique<CubebInput>(std::string(device_id));
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},
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&ListCubebInputDevices},
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#endif
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#ifdef HAVE_OPENAL
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InputDetails{InputType::OpenAL, "Real Device (OpenAL)",
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[](std::string_view device_id) -> std::unique_ptr<Input> {
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if (!Core::System::GetInstance().HasMicPermission()) {
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LOG_WARNING(Audio,
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"Microphone permission denied, falling back to null input.");
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return std::make_unique<NullInput>();
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}
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return std::make_unique<OpenALInput>(std::string(device_id));
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},
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&ListOpenALInputDevices},
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#endif
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InputDetails{InputType::Static, "Static Noise",
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[](std::string_view device_id) -> std::unique_ptr<Input> {
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return std::make_unique<StaticInput>();
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},
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[] { return std::vector<std::string>{"Static Noise"}; }},
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InputDetails{InputType::Null, "None",
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[](std::string_view device_id) -> std::unique_ptr<Input> {
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return std::make_unique<NullInput>();
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},
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[] { return std::vector<std::string>{"None"}; }},
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};
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const InputDetails& GetInputDetails(InputType input_type) {
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auto iter = std::find_if(
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input_details.begin(), input_details.end(),
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[input_type](const auto& input_detail) { return input_detail.type == input_type; });
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if (input_type == InputType::Auto || iter == input_details.end()) {
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if (input_type != InputType::Auto) {
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LOG_ERROR(Audio, "AudioCore::GetInputDetails given invalid input_type {}", input_type);
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}
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// Auto-select.
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// input_details is ordered in terms of desirability, with the best choice at the front.
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iter = input_details.begin();
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}
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return *iter;
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}
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} // Anonymous namespace
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std::string_view GetInputName(InputType input_type) {
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if (input_type == InputType::Auto) {
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return "Auto";
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}
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return GetInputDetails(input_type).name;
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}
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std::vector<std::string> GetDeviceListForInput(InputType input_type) {
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return GetInputDetails(input_type).list_devices();
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}
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std::unique_ptr<Input> CreateInputFromID(InputType input_type, std::string_view device_id) {
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return GetInputDetails(input_type).factory(device_id);
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}
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} // namespace AudioCore
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