shader_jit: Compile nested loops
and use `T_NEAR` instead of the default in Compile_BREAKC
This commit is contained in:
parent
1382035d4d
commit
047e238d09
|
@ -7,28 +7,28 @@
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <catch2/catch.hpp>
|
#include <catch2/catch.hpp>
|
||||||
#include <nihstro/inline_assembly.h>
|
#include <nihstro/inline_assembly.h>
|
||||||
|
#include "video_core/shader/shader_interpreter.h"
|
||||||
#include "video_core/shader/shader_jit_x64_compiler.h"
|
#include "video_core/shader/shader_jit_x64_compiler.h"
|
||||||
|
|
||||||
using float24 = Pica::float24;
|
using float24 = Pica::float24;
|
||||||
using JitShader = Pica::Shader::JitShader;
|
using JitShader = Pica::Shader::JitShader;
|
||||||
|
using ShaderInterpreter = Pica::Shader::InterpreterEngine;
|
||||||
|
|
||||||
using DestRegister = nihstro::DestRegister;
|
using DestRegister = nihstro::DestRegister;
|
||||||
using OpCode = nihstro::OpCode;
|
using OpCode = nihstro::OpCode;
|
||||||
using SourceRegister = nihstro::SourceRegister;
|
using SourceRegister = nihstro::SourceRegister;
|
||||||
|
using Type = nihstro::InlineAsm::Type;
|
||||||
|
|
||||||
static std::unique_ptr<JitShader> CompileShader(std::initializer_list<nihstro::InlineAsm> code) {
|
static std::unique_ptr<Pica::Shader::ShaderSetup> CompileShaderSetup(
|
||||||
|
std::initializer_list<nihstro::InlineAsm> code) {
|
||||||
const auto shbin = nihstro::InlineAsm::CompileToRawBinary(code);
|
const auto shbin = nihstro::InlineAsm::CompileToRawBinary(code);
|
||||||
|
|
||||||
std::array<u32, Pica::Shader::MAX_PROGRAM_CODE_LENGTH> program_code{};
|
auto shader = std::make_unique<Pica::Shader::ShaderSetup>();
|
||||||
std::array<u32, Pica::Shader::MAX_SWIZZLE_DATA_LENGTH> swizzle_data{};
|
|
||||||
|
|
||||||
std::transform(shbin.program.begin(), shbin.program.end(), program_code.begin(),
|
std::transform(shbin.program.begin(), shbin.program.end(), shader->program_code.begin(),
|
||||||
[](const auto& x) { return x.hex; });
|
[](const auto& x) { return x.hex; });
|
||||||
std::transform(shbin.swizzle_table.begin(), shbin.swizzle_table.end(), swizzle_data.begin(),
|
std::transform(shbin.swizzle_table.begin(), shbin.swizzle_table.end(),
|
||||||
[](const auto& x) { return x.hex; });
|
shader->swizzle_data.begin(), [](const auto& x) { return x.hex; });
|
||||||
|
|
||||||
auto shader = std::make_unique<JitShader>();
|
|
||||||
shader->Compile(&program_code, &swizzle_data);
|
|
||||||
|
|
||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
|
@ -36,19 +36,32 @@ static std::unique_ptr<JitShader> CompileShader(std::initializer_list<nihstro::I
|
||||||
class ShaderTest {
|
class ShaderTest {
|
||||||
public:
|
public:
|
||||||
explicit ShaderTest(std::initializer_list<nihstro::InlineAsm> code)
|
explicit ShaderTest(std::initializer_list<nihstro::InlineAsm> code)
|
||||||
: shader(CompileShader(code)) {}
|
: shader_setup(CompileShaderSetup(code)) {
|
||||||
|
shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data);
|
||||||
|
}
|
||||||
|
|
||||||
float Run(float input) {
|
float Run(float input) {
|
||||||
Pica::Shader::ShaderSetup shader_setup;
|
|
||||||
Pica::Shader::UnitState shader_unit;
|
Pica::Shader::UnitState shader_unit;
|
||||||
|
RunJit(shader_unit, input);
|
||||||
shader_unit.registers.input[0].x = float24::FromFloat32(input);
|
|
||||||
shader->Run(shader_setup, shader_unit, 0);
|
|
||||||
return shader_unit.registers.output[0].x.ToFloat32();
|
return shader_unit.registers.output[0].x.ToFloat32();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RunJit(Pica::Shader::UnitState& shader_unit, float input) {
|
||||||
|
shader_unit.registers.input[0].x = float24::FromFloat32(input);
|
||||||
|
shader_unit.registers.temporary[0].x = float24::FromFloat32(0);
|
||||||
|
shader_jit.Run(*shader_setup, shader_unit, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RunInterpreter(Pica::Shader::UnitState& shader_unit, float input) {
|
||||||
|
shader_unit.registers.input[0].x = float24::FromFloat32(input);
|
||||||
|
shader_unit.registers.temporary[0].x = float24::FromFloat32(0);
|
||||||
|
shader_interpreter.Run(*shader_setup, shader_unit);
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
std::unique_ptr<JitShader> shader;
|
JitShader shader_jit;
|
||||||
|
ShaderInterpreter shader_interpreter;
|
||||||
|
std::unique_ptr<Pica::Shader::ShaderSetup> shader_setup;
|
||||||
};
|
};
|
||||||
|
|
||||||
TEST_CASE("LG2", "[video_core][shader][shader_jit]") {
|
TEST_CASE("LG2", "[video_core][shader][shader_jit]") {
|
||||||
|
@ -89,3 +102,108 @@ TEST_CASE("EX2", "[video_core][shader][shader_jit]") {
|
||||||
REQUIRE(shader.Run(79.7262742773f) == Approx(1.e24f));
|
REQUIRE(shader.Run(79.7262742773f) == Approx(1.e24f));
|
||||||
REQUIRE(std::isinf(shader.Run(800.f)));
|
REQUIRE(std::isinf(shader.Run(800.f)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_CASE("Nested Loop", "[video_core][shader][shader_jit]") {
|
||||||
|
const auto sh_input = SourceRegister::MakeInput(0);
|
||||||
|
const auto sh_temp = SourceRegister::MakeTemporary(0);
|
||||||
|
const auto sh_output = DestRegister::MakeOutput(0);
|
||||||
|
|
||||||
|
std::array<Common::Vec4<u8>, 2> loop_parms{Common::Vec4<u8>{4, 0, 1, 0},
|
||||||
|
Common::Vec4<u8>{4, 0, 1, 0}};
|
||||||
|
|
||||||
|
auto shader_test = ShaderTest({
|
||||||
|
// clang-format off
|
||||||
|
{OpCode::Id::LOOP, 0},
|
||||||
|
{OpCode::Id::LOOP, 1},
|
||||||
|
{OpCode::Id::ADD, sh_temp, sh_temp, sh_input},
|
||||||
|
{Type::EndLoop},
|
||||||
|
{Type::EndLoop},
|
||||||
|
{OpCode::Id::MOV, sh_output, sh_temp},
|
||||||
|
{OpCode::Id::END},
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
|
||||||
|
shader_test.shader_setup->uniforms.i[0] = loop_parms[0];
|
||||||
|
shader_test.shader_setup->uniforms.i[1] = loop_parms[0];
|
||||||
|
|
||||||
|
const auto run_test_helper = [&shader_test](float input) {
|
||||||
|
Pica::Shader::UnitState shader_unit_jit;
|
||||||
|
Pica::Shader::UnitState shader_unit_inter;
|
||||||
|
shader_test.RunJit(shader_unit_jit, input);
|
||||||
|
shader_test.RunInterpreter(shader_unit_inter, input);
|
||||||
|
|
||||||
|
REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() ==
|
||||||
|
Approx(shader_unit_inter.registers.output[0].x.ToFloat32()));
|
||||||
|
REQUIRE(shader_unit_jit.address_registers[2] == shader_unit_inter.address_registers[2]);
|
||||||
|
};
|
||||||
|
{
|
||||||
|
// Sanity check
|
||||||
|
Pica::Shader::UnitState shader_unit_jit;
|
||||||
|
shader_test.RunJit(shader_unit_jit, 1.0f);
|
||||||
|
REQUIRE(shader_unit_jit.address_registers[2] == 6);
|
||||||
|
REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() == Approx(25.0f));
|
||||||
|
|
||||||
|
Pica::Shader::UnitState shader_unit_inter;
|
||||||
|
shader_test.RunInterpreter(shader_unit_inter, 2.0f);
|
||||||
|
REQUIRE(shader_unit_inter.address_registers[2] == 6);
|
||||||
|
REQUIRE(shader_unit_inter.registers.output[0].x.ToFloat32() == Approx(50.0f));
|
||||||
|
}
|
||||||
|
run_test_helper(-5.f);
|
||||||
|
run_test_helper(0.f);
|
||||||
|
run_test_helper(2.f);
|
||||||
|
run_test_helper(6.f);
|
||||||
|
run_test_helper(79.7262742773f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE("Nested Loop Randomized", "[video_core][shader][shader_jit]") {
|
||||||
|
const auto sh_input = SourceRegister::MakeInput(0);
|
||||||
|
const auto sh_temp = SourceRegister::MakeTemporary(0);
|
||||||
|
const auto sh_output = DestRegister::MakeOutput(0);
|
||||||
|
|
||||||
|
auto shader_test = ShaderTest({
|
||||||
|
// clang-format off
|
||||||
|
{OpCode::Id::LOOP, 0},
|
||||||
|
{OpCode::Id::LOOP, 1},
|
||||||
|
{OpCode::Id::LOOP, 2},
|
||||||
|
{OpCode::Id::LOOP, 3},
|
||||||
|
{OpCode::Id::ADD, sh_temp, sh_temp, sh_input},
|
||||||
|
{Type::EndLoop},
|
||||||
|
{Type::EndLoop},
|
||||||
|
{Type::EndLoop},
|
||||||
|
{Type::EndLoop},
|
||||||
|
|
||||||
|
{OpCode::Id::MOV, sh_output, sh_temp},
|
||||||
|
{OpCode::Id::END},
|
||||||
|
// clang-format on
|
||||||
|
});
|
||||||
|
|
||||||
|
const auto generate_loop_parms = [] {
|
||||||
|
u8 iterations = 1 + rand();
|
||||||
|
u8 initial = 1 + rand();
|
||||||
|
u8 increment = 1 + rand();
|
||||||
|
|
||||||
|
Common::Vec4<u8> loop_parm{iterations, initial, increment, 0};
|
||||||
|
return Common::Vec4<u8>{iterations, initial, increment, 0};
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto run_test_helper = [&shader_test](float input) {
|
||||||
|
Pica::Shader::UnitState shader_unit_jit;
|
||||||
|
Pica::Shader::UnitState shader_unit_inter;
|
||||||
|
shader_test.RunJit(shader_unit_jit, input);
|
||||||
|
shader_test.RunInterpreter(shader_unit_inter, input);
|
||||||
|
|
||||||
|
REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() ==
|
||||||
|
Approx(shader_unit_inter.registers.output[0].x.ToFloat32()));
|
||||||
|
REQUIRE(shader_unit_jit.address_registers[2] == shader_unit_inter.address_registers[2]);
|
||||||
|
};
|
||||||
|
|
||||||
|
srand(time(0));
|
||||||
|
for (int i = 0; i < 10; i++) {
|
||||||
|
shader_test.shader_setup->uniforms.i[0] = generate_loop_parms();
|
||||||
|
shader_test.shader_setup->uniforms.i[1] = generate_loop_parms();
|
||||||
|
shader_test.shader_setup->uniforms.i[2] = generate_loop_parms();
|
||||||
|
shader_test.shader_setup->uniforms.i[3] = generate_loop_parms();
|
||||||
|
float input = -(RAND_MAX / 2) + rand();
|
||||||
|
run_test_helper(input);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -595,11 +595,11 @@ void JitShader::Compile_END(Instruction instr) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void JitShader::Compile_BREAKC(Instruction instr) {
|
void JitShader::Compile_BREAKC(Instruction instr) {
|
||||||
Compile_Assert(looping, "BREAKC must be inside a LOOP");
|
Compile_Assert(loop_depth, "BREAKC must be inside a LOOP");
|
||||||
if (looping) {
|
if (loop_depth) {
|
||||||
Compile_EvaluateCondition(instr);
|
Compile_EvaluateCondition(instr);
|
||||||
ASSERT(loop_break_label);
|
ASSERT(!loop_break_labels.empty());
|
||||||
jnz(*loop_break_label);
|
jnz(loop_break_labels.back(), T_NEAR);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -725,9 +725,11 @@ void JitShader::Compile_IF(Instruction instr) {
|
||||||
void JitShader::Compile_LOOP(Instruction instr) {
|
void JitShader::Compile_LOOP(Instruction instr) {
|
||||||
Compile_Assert(instr.flow_control.dest_offset >= program_counter,
|
Compile_Assert(instr.flow_control.dest_offset >= program_counter,
|
||||||
"Backwards loops not supported");
|
"Backwards loops not supported");
|
||||||
Compile_Assert(!looping, "Nested loops not supported");
|
if (loop_depth++) {
|
||||||
|
// LOOPCOUNT_REG is a "global", so we don't save it here.
|
||||||
looping = true;
|
push(LOOPINC.cvt64());
|
||||||
|
push(LOOPCOUNT.cvt64());
|
||||||
|
}
|
||||||
|
|
||||||
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
|
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
|
||||||
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
|
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
|
||||||
|
@ -746,16 +748,20 @@ void JitShader::Compile_LOOP(Instruction instr) {
|
||||||
Label l_loop_start;
|
Label l_loop_start;
|
||||||
L(l_loop_start);
|
L(l_loop_start);
|
||||||
|
|
||||||
loop_break_label = Xbyak::Label();
|
loop_break_labels.emplace_back(Xbyak::Label());
|
||||||
Compile_Block(instr.flow_control.dest_offset + 1);
|
Compile_Block(instr.flow_control.dest_offset + 1);
|
||||||
|
|
||||||
add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
|
add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
|
||||||
sub(LOOPCOUNT, 1); // Increment loop count by 1
|
sub(LOOPCOUNT, 1); // Increment loop count by 1
|
||||||
jnz(l_loop_start); // Loop if not equal
|
jnz(l_loop_start); // Loop if not equal
|
||||||
L(*loop_break_label);
|
|
||||||
loop_break_label.reset();
|
|
||||||
|
|
||||||
looping = false;
|
L(loop_break_labels.back());
|
||||||
|
loop_break_labels.pop_back();
|
||||||
|
|
||||||
|
if (--loop_depth) {
|
||||||
|
pop(LOOPCOUNT.cvt64());
|
||||||
|
pop(LOOPINC.cvt64());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void JitShader::Compile_JMP(Instruction instr) {
|
void JitShader::Compile_JMP(Instruction instr) {
|
||||||
|
@ -892,7 +898,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
|
||||||
// Reset flow control state
|
// Reset flow control state
|
||||||
program = (CompiledShader*)getCurr();
|
program = (CompiledShader*)getCurr();
|
||||||
program_counter = 0;
|
program_counter = 0;
|
||||||
looping = false;
|
loop_depth = 0;
|
||||||
instruction_labels.fill(Xbyak::Label());
|
instruction_labels.fill(Xbyak::Label());
|
||||||
|
|
||||||
// Find all `CALL` instructions and identify return locations
|
// Find all `CALL` instructions and identify return locations
|
||||||
|
|
|
@ -120,15 +120,15 @@ private:
|
||||||
/// Mapping of Pica VS instructions to pointers in the emitted code
|
/// Mapping of Pica VS instructions to pointers in the emitted code
|
||||||
std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
|
std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
|
||||||
|
|
||||||
/// Label pointing to the end of the current LOOP block. Used by the BREAKC instruction to break
|
/// Labels pointing to the end of each nested LOOP block. Used by the BREAKC instruction to
|
||||||
/// out of the loop.
|
/// break out of a loop.
|
||||||
std::optional<Xbyak::Label> loop_break_label;
|
std::vector<Xbyak::Label> loop_break_labels;
|
||||||
|
|
||||||
/// Offsets in code where a return needs to be inserted
|
/// Offsets in code where a return needs to be inserted
|
||||||
std::vector<unsigned> return_offsets;
|
std::vector<unsigned> return_offsets;
|
||||||
|
|
||||||
unsigned program_counter = 0; ///< Offset of the next instruction to decode
|
unsigned program_counter = 0; ///< Offset of the next instruction to decode
|
||||||
bool looping = false; ///< True if compiling a loop, used to check for nested loops
|
u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled
|
||||||
|
|
||||||
using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
|
using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
|
||||||
CompiledShader* program = nullptr;
|
CompiledShader* program = nullptr;
|
||||||
|
|
Loading…
Reference in New Issue