make result not optional
This fixes crash when hardware shader is enabled in the flatpak version
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bf03fb83ae
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@ -254,7 +254,7 @@ public:
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explicit ShaderDoubleCache(bool separable) : separable(separable) {}
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std::tuple<GLuint, std::optional<ShaderDecompiler::ProgramResult>> Get(
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const KeyConfigType& key, const Pica::Shader::ShaderSetup& setup) {
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std::optional<ShaderDecompiler::ProgramResult> result{};
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ShaderDecompiler::ProgramResult result{};
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auto map_it = shader_map.find(key);
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if (map_it == shader_map.end()) {
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auto program_opt = CodeGenerator(setup, key, separable);
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@ -267,7 +267,7 @@ public:
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auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable});
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OGLShaderStage& cached_shader = iter->second;
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if (new_shader) {
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result->code = program;
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result.code = program;
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cached_shader.Create(program.c_str(), ShaderType);
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}
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shader_map[key] = &cached_shader;
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