Added savefile and screenshot support.
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@ -16,6 +16,8 @@ const inputDirectoryWiki = './citra-games-wiki.wiki';
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const outputDirectoryMd = '../../site/content/game';
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const outputDirectoryBoxart = '../../site/static/images/game/boxart';
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const outputDirectoryIcons = '../../site/static/images/game/icons';
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const outputDirectoryScreenshots = '../../site/static/images/screenshots0';
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const outputDirectorySavefiles = '../../site/static/savefiles/';
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// The URL
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function url(title) {
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@ -25,9 +27,11 @@ function url(title) {
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function gitPull(directory, repository) {
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if (fs.existsSync(directory)) {
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logger.info(`Fetching latest from Github : ${directory}`);
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logger.info(`git --git-dir=${directory} pull`);
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exec(`git --git-dir=${directory} pull`);
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} else {
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logger.info(`Cloning repository from Github : ${directory}`);
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logger.info(`git clone ${repository}`);
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exec(`git clone ${repository}`);
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}
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}
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@ -59,6 +63,16 @@ if (fs.existsSync(outputDirectoryIcons) == false) {
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fs.mkdirSync(outputDirectoryIcons);
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}
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if (fs.existsSync(outputDirectorySavefiles) == false) {
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logger.info(`Creating missing output directory: ${outputDirectorySavefiles}`);
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fs.mkdirSync(outputDirectorySavefiles);
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}
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if (fs.existsSync(outputDirectoryScreenshots) == false) {
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logger.info(`Creating missing output directory: ${outputDirectoryScreenshots}`);
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fs.mkdirSync(outputDirectoryScreenshots);
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}
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try {
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// Loop through each game folder.
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getDirectories(inputDirectoryGame).forEach(function(game) {
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@ -77,10 +91,52 @@ try {
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if (fs.existsSync(iconPath)) {
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fsextra.copySync(iconPath, `${outputDirectoryIcons}/${game}.png`);
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}
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// Copy the savefiles for the game.
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let inputDirectorySavefilesGame = `${inputDirectoryGame}/${game}/savefiles/`;
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let outputDirectorySavefilesGame = `${outputDirectorySavefiles}/${game}/`;
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let savefileMetadataContents = [];
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if (fs.existsSync(inputDirectorySavefilesGame)) {
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// Create the savefile directory for each game.
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if (fs.existsSync(outputDirectorySavefilesGame) == false) {
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fs.mkdirSync(outputDirectorySavefilesGame);
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}
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// Copy all savefiles into the output folder and store their contents.
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fs.readdirSync(inputDirectorySavefilesGame).forEach(file => {
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if (file.slice(-5) == '.csav') {
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fsextra.copySync(`${inputDirectorySavefilesGame}/${file}`, `${outputDirectorySavefilesGame}/${file}`);
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} else if (file.slice(-4) == '.dat') {
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// Store the contents of the file in memory for adding it into the markdown later.
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savefileMetadataContents.push({ filename: file.replace('.dat', '.csav'), contents: fs.readFileSync(`${inputDirectorySavefilesGame}/${file}`, 'utf8') });
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}
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});
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}
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// Copy the screenshots for the game.
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let inputDirectoryScreenshotsGame = `${inputDirectoryGame}/${game}/screenshots/`;
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let outputDirectoryScreenshotsGame = `${outputDirectoryScreenshots}/${game}/`;
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if (fs.existsSync(inputDirectoryScreenshotsGame)) {
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// Create the savefile directory for each game.
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if (fs.existsSync(outputDirectoryScreenshotsGame) == false) {
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fs.mkdirSync(outputDirectoryScreenshotsGame);
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}
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// Copy all screenshots into the output folder.
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fs.readdirSync(inputDirectoryScreenshotsGame).forEach(file => {
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if (file.slice(-4) == '.png') {
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fsextra.copySync(`${inputDirectoryScreenshotsGame}/${file}`, `${outputDirectoryScreenshotsGame}/${file}`);
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}
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});
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}
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// Create the markdown file to be displayed in Hugo.
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let title = game.replace(/-/g, ' ').slice(0, -3);
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var stats = fs.statSync(`${inputDirectoryGame}/${game}/game.dat`);
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var modified = new Date(util.inspect(stats.mtime));
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let modified = new Date(util.inspect(stats.mtime));
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let datContents = fs.readFileSync(`${inputDirectoryGame}/${game}/game.dat`, 'utf8');
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let wikiContents = fs.readFileSync(`${inputDirectoryWiki}/${game}.md`, 'utf8');
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@ -89,7 +145,13 @@ try {
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wikiContents = blackfriday.fixLists(wikiContents);
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wikiContents = blackfriday.fixLinks(wikiContents);
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let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}+++\r\n\r\n${wikiContents}\r\n`;
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// Read all savefiles from array and copy them into the markdown.
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savefileMetadataContents.forEach(function(savefile) {
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let modified = new Date(util.inspect(stats.mtime));
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datContents += `\r\n\r\n[[ savefiles ]]\r\n${savefile.contents}\r\nfilename = "${savefile.filename}"\r\ndate = "${modified.toISOString()}"\r\n`;
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});
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let output = `+++\r\ndate = "${modified.toISOString()}"\r\n${datContents}\r\n+++\r\n\r\n${wikiContents}\r\n`;
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fs.writeFileSync(`${outputDirectoryMd}/${game}.md`, output);
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});
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} catch (ex) {
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