|
@ -0,0 +1 @@
|
|||
validation/node_modules
|
|
@ -0,0 +1,10 @@
|
|||
language: node_js
|
||||
|
||||
node_js:
|
||||
- "node"
|
||||
|
||||
install:
|
||||
- cd validation
|
||||
- npm install
|
||||
script:
|
||||
- node app.js
|
|
@ -0,0 +1,178 @@
|
|||
# Contributing
|
||||
Contributions to the Citra Games Wiki are welcomed, as keeping all of the data up to date and accurate is a community effort.
|
||||
|
||||
**Table of Contents**:
|
||||
- [Info About This Wiki](#info-about-this-wiki)
|
||||
- [Angle Brackets](#angle-brackets)
|
||||
- [Citra Version](#citra-version)
|
||||
- [Dates](#dates)
|
||||
- [GitHub Issues](#github-issues)
|
||||
- [Screenshots](#screenshots)
|
||||
- [Title IDs](#title-ids)
|
||||
- [TOML](#toml)
|
||||
- [Code](#code)
|
||||
- [Metadata](#metadata)
|
||||
- [Icon](#icon)
|
||||
- [Boxart](#boxart)
|
||||
- [Game Screenshots](#game-screenshots)
|
||||
- [Savefiles](#savefiles)
|
||||
- [Save Metadata](#save-metadata)
|
||||
- [Save Data](#save-data)
|
||||
- [Wiki](#wiki)
|
||||
|
||||
## Info About This Wiki
|
||||
|
||||
### Angle Brackets
|
||||
Throughout this guide, code blocks like `<Value>` are used. This means that "Value" should be replaced by something, and the "<>" should be deleted.
|
||||
|
||||
### Citra Version
|
||||
All data must be collected from the latest official Citra nightly, downloaded from [here](https://citra-emu.org/download/).
|
||||
|
||||
### Dates
|
||||
All dates follow the format `<4-Digit Year>-<2-Digit Month>-<2-Digit Day>`. For example, June 3rd 2017 would be "2017-06-03".
|
||||
|
||||
### GitHub Issues
|
||||
Game issues can be found [here](https://github.com/citra-emu/citra/issues). The ID of the issue can be found at the end of the URL. For example, [SNES Virtual Console Games - Crash on Boot](https://github.com/citra-emu/citra/issues/2782)'s ID is 2782.
|
||||
|
||||
### Screenshots
|
||||
The recommended application for capturing the icon, boxart, and screenshots is [ShareX](https://github.com/ShareX/ShareX). Screenshots can not be compressed, and must be in the PNG format.
|
||||
|
||||
### Title IDs
|
||||
The title ID for a game is a unique ID representing that release of the game. Often, games released in multiple regions will have a different title ID for each, with the exception of some games like the main series Pokémon games. A database of such releases and their title IDs can be found [here](http://3dsdb.com/).
|
||||
|
||||
To find the title ID of your release, it can be found near the top of a log when running a game. For example, this is what it looks like for The Legend of Zelda: Ocarina of Time, `0004000000033500`: `[ 0.019882] Loader <Info> core/loader/ncch.cpp:Load:340: Program ID: 0004000000033500`.
|
||||
|
||||
### TOML
|
||||
In this repo, DAT files follow the [TOML](https://github.com/toml-lang/toml) syntax, where each line consists of the creation of a piece of data. The simplest form of this is assigning a value to a key (`<Key> = <Value>`). The data types used for these `Value`s in this wiki are:
|
||||
- Booleans, true or false (Example: `true`.)
|
||||
- Integers, numbers (Example: `5`.)
|
||||
- Strings, characters with surrounding quotes (Example: `"Hi!"`.)
|
||||
- Arrays, collection of booleans, integers, or strings (Example for an array of integers: `[33, 2398, 234]`.)
|
||||
|
||||
These key/value pairs can be grouped together using an array of tables (Example: `[[ Stuff ]]`, with the pairs on the next lines.). These can be used more than once in a TOML file.
|
||||
|
||||
## Code
|
||||
The code consists of the actual files in the Github repisitory. To modify them, you have to fork this repo, make your changes, and send a pull request.
|
||||
|
||||
At the root, there's a folder for each game. The names of these folders should follow these specifications:
|
||||
- Only use letters, numbers, and hyphens (No spaces!), because they will be linked to on the site.
|
||||
- Names should be lowercase to ensure consistency.
|
||||
- Have a wiki page with the same name.
|
||||
|
||||
### Metadata
|
||||
The metadata for the game is located at `/<Game Name>/game.dat`. This is required info about the game, all feilds are mandatory unless noted otherwise. The DAT values (See: [TOML](#toml)) are:
|
||||
- `title` (String): English title of the game. This doesn't have to match the wiki or folder name, so there can be spaces.
|
||||
- `description` (String): Get these from [Wikipedia](https://en.wikipedia.org/wiki/List_of_Nintendo_3DS_games). Short, 2-3 line description of the game.
|
||||
- `github_issues` (Array of integers): The GitHub issue IDs for the game. See: [GitHub Issues](#github-issues).
|
||||
- `needs_system_files` (Boolean): Whether the game requests the system files or not, regardless of whether it could be played without them (See: [Citra Version](#citra-version)).
|
||||
- `needs_shared_font` (Boolean): Whether the game requests the shared font or not, regardless of whether it could be played without them (See: [Citra Version](#citra-version)).
|
||||
- `game_type` (String): Whether the game has a retail release, `"3ds"`, is an E-Shop **exclusive**, `"eshop"`, a Virtual Console game, `"vc"`, or DSiWare, `"dsi"`. This line is optional for retail releases.
|
||||
- `releases` (Array of tables): Info about each release of the game. **The USA release should come first.**
|
||||
- `title` (String): Title ID of this release of the game. See: [Title IDs](#title-ids).
|
||||
- `region` (String): Region of the game. Possible values are:
|
||||
- `aus`
|
||||
- `chn`
|
||||
- `eur`
|
||||
- `jpn`
|
||||
- `kor`
|
||||
- `twn`
|
||||
- `usa`
|
||||
- `all` (Don't tag a game released in multiple regions as `all`. This is reserved for specific games released as such.)
|
||||
- `release_date` (String): When the game was released in this region. See: [Dates](#dates).
|
||||
|
||||
An example of a game metadata file is the one for [The Legend of Zelda: Majora's Mask](https://github.com/citra-emu/citra-games-wiki/blob/master/games/legend-of-zelda-majoras-mask/game.dat):
|
||||
```toml
|
||||
title = "The Legend of Zelda: Majora's Mask 3D"
|
||||
description = "The Legend of Zelda: Majora's Mask 3D is an action-adventure video game co-developed by Grezzo and Nintendo for the Nintendo 3DS handheld game console. The game is an enhanced remake of The Legend of Zelda: Majora's Mask, which was originally released for the Nintendo 64 home console in 2000. The game was released worldwide in February 2015"
|
||||
github_issues = [2517]
|
||||
needs_system_files = false
|
||||
needs_shared_font = false
|
||||
|
||||
[[ releases ]]
|
||||
title = "0004000000125500"
|
||||
region = "usa"
|
||||
release_date = "2015-02-13"
|
||||
|
||||
[[ releases ]]
|
||||
title = "0004000000125600"
|
||||
region = "eur"
|
||||
release_date = "2015-02-13"
|
||||
```
|
||||
|
||||
### Icon
|
||||
The icon for a game is located at `/<Game Name>/icon.png` (See: [Screenshots](#screenshots). The suggested process for getting one is:
|
||||
- Make sure the ROM for the game is in your Citra game directory.
|
||||
- Take a screenshot of Citra's library listing (See: [Citra Version](#citra-version)).
|
||||
- Crop out the game icon.
|
||||
- The icon should be `48x48`.
|
||||
|
||||
### Boxart
|
||||
The boxart for the game is located at `/<Game Name>/boxart.png`. The suggested process for getting retail boxart is:
|
||||
- Download a scan from [GameTDB](http://www.gametdb.com/), preferably with the `Nintendo 3DS` logo on the right.
|
||||
- The boxart should be from the USA.
|
||||
- Downsize it to `328x300` using [PicResize](http://www.picresize.com/).
|
||||
- Compress it using [TinyPNG](https://tinypng.com/).
|
||||
|
||||
The required process for getting eShop only boxart is:
|
||||
- Run the game in Citra (See: [Citra Version](#citra-version)).
|
||||
- Use 1x internal resolution.
|
||||
- Increase the window size of Citra to fill most of your monitor.
|
||||
- Screenshot the title screen, which should only be the top screen.
|
||||
- Downsize it to `500x300` using [PicResize](http://www.picresize.com/).
|
||||
- Compress it using [TinyPNG](https://tinypng.com/).
|
||||
- Examples are [Fairune](https://github.com/citra-emu/citra-games-wiki/blob/master/games/fairune/boxart.png) and [Pokémon Picross](https://github.com/citra-emu/citra-games-wiki/blob/master/games/pokemon-picross/boxart.png)
|
||||
|
||||
The required process for getting virtual console boxart is:
|
||||
- Run the game in Citra (See: [Citra Version](#citra-version)).
|
||||
- Use 1x internal resolution.
|
||||
- Increase the window size of Citra to fill most of your monitor.
|
||||
- Screenshot the title screen, which should only be the top screen.
|
||||
- Downsize it to `328x300` using [PicResize](http://www.picresize.com/).
|
||||
- Compress it using [TinyPNG](https://tinypng.com/).
|
||||
- Examples are [Legend of Zelda](https://github.com/citra-emu/citra-games-wiki/blob/master/games/legend-of-zelda/boxart.png) and [Tetris](https://github.com/citra-emu/citra-games-wiki/blob/master/games/tetris/boxart.png)
|
||||
|
||||
### Game Screenshots
|
||||
The screenshots for the game are located in `/<Game Name>/screenshots/` (See: [Screenshots](#screenshots)). Screenshots **must** follow these specifications:
|
||||
- Native resolution.
|
||||
- Smallest window size.
|
||||
- Have variety. In addition to, say, the title screen, you should also have screenshots of different areas of gameplay, unless the game crashes before then.
|
||||
- Accurate file name. The file name should provide a general idea of what's being shown (e.g. `title-screen.png`, `lost-woods.png`, `level-3-4.png`).
|
||||
- Black background (For the blank space left and right of the bottom screen.). This is the default setting, but if you've changed it, go to the [User Directory](https://citra-emu.org/wiki/user-directory/), and from there navigate to the `config` directory. Open qt-config.ini with a text editor, and set bg_blue, bg_green, and bg_red to 0.
|
||||
|
||||
Additionally, if a game has a rating of 3 or higher, **you must include at least 3 screenshots**, otherwise 1 screenshot is acceptable.
|
||||
|
||||
### Savefiles
|
||||
#### Save Metadata
|
||||
The metadata for a save is located at `/<Game Name>/savefiles/<Save Name>.dat`. This is info about the save. The DAT values (See: [TOML](#toml)) are:
|
||||
- `title` (String): The location of the save ingame.
|
||||
- `description` (String): A brief explanation about the save.
|
||||
- `author` (String): Your forum account name, if you have one. If you don't, don't include this line.
|
||||
- `title_id` (String): Title ID of the game. See: [Title IDs](#title-ids).
|
||||
|
||||
#### Save Data
|
||||
The save data is located at `/<Game Name>/savefiles/<Save Name>.zip` (See: [Citra Version](#citra-version)). To make a ZIP file, the process is:
|
||||
- Make sure the ROM for the game is in your Citra game directory.
|
||||
- Right click on the game and click `Open Save Data Location`. This should open a folder named `data`.
|
||||
- Note the folder that the `data` folder is in. This is the low Title ID. As an example, the low Title ID for The Legend of Zelda: Ocarina of Time is `00033500`.
|
||||
- The folder that the low Title ID folder is in should be named `00040000`, the high Title ID.
|
||||
- Copy the high title ID folder elsewhere.
|
||||
- Delete everything from the high title ID folder except for the low Title ID folder.
|
||||
- Compress the high title ID folder into a ZIP.
|
||||
|
||||
## Wiki
|
||||
The wiki contains info about specific game problems, and can be modified by anyone. They use [Markdown](https://guides.github.com/features/mastering-markdown/) formatting.
|
||||
|
||||
Each page's title should match the game's respective folder in the code section, except with hyphens in the code changed to spaces on the wiki. **Don't use the following characters in your wiki page's titles: \ / : * ? " < > |.**
|
||||
|
||||
The format of each page is as follows:
|
||||
- H2 header with text saying `Summary`.
|
||||
- Brief summary of how the game performs: graphically, auditorily, and frame rate (with general hardware comparison - see MK7 example). This should be written objectively, without the use of words like "I". See: [Citra Version](#citra-version).
|
||||
|
||||
An example of a game wiki page is the one for [Mario Kart 7](https://github.com/citra-emu/citra-games-wiki/wiki/Mario-Kart-7):
|
||||
```markdown
|
||||
## Summary
|
||||
Mario Kart 7 has some problems in Citra. Graphically, the game suffers from minor issues,
|
||||
but requires decent hardware to obtain near full speed. It suffers from minor audio issues at times,
|
||||
but this does not hinder gameplay in any way. You may experience crashes on some tracks, slow down,
|
||||
and may need to transfer save files from Citra to your 3DS to complete certain tracks.
|
||||
```
|
|
@ -0,0 +1,339 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
|
@ -0,0 +1,6 @@
|
|||
# Citra Games Wiki
|
||||
This is a database of how games will work in the Citra Nintendo 3DS Emulator using TOML. The site generated from this info can be found [here](https://citra-emu.org/game/).
|
||||
|
||||
If you interested in contributing, take a look at the [Contributing Guide](https://github.com/citra-emu/citra-games-wiki/blob/master/CONTRIBUTING.md).
|
||||
|
||||
For more info about Citra, go [here](https://citra-emu.org/). The repository for the Citra emulator can be found [here](https://github.com/citra-emu/citra), and the Citra website [here](https://github.com/citra-emu/citra-web).
|
|
@ -0,0 +1,147 @@
|
|||
[L and R add 100000 coins]
|
||||
DD000000 00000300
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
000000B0 000186A0
|
||||
D2000000 00000000
|
||||
|
||||
[Fire Mario R and UP]
|
||||
DD000000 00000140
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
40000364 14000000
|
||||
B0000364 00000000
|
||||
20000015 00000002
|
||||
D2000000 00000000
|
||||
|
||||
[Mini Mario R and DOWN]
|
||||
DD000000 00000180
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
40000364 14000000
|
||||
B0000364 00000000
|
||||
20000015 00000003
|
||||
D2000000 00000000
|
||||
|
||||
[Raccoon Mario R and LEFT]
|
||||
DD000000 00000120
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
40000364 14000000
|
||||
B0000364 00000000
|
||||
20000015 00000004
|
||||
D2000000 00000000
|
||||
|
||||
[Invincibe Mario R and RIGHT]
|
||||
DD000000 00000110
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
40000364 14000000
|
||||
B0000364 00000000
|
||||
20000015 00000007
|
||||
D2000000 00000000
|
||||
|
||||
[Gold Mario L and UP]
|
||||
DD000000 00000240
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
40000364 14000000
|
||||
B0000364 00000000
|
||||
20000015 00000006
|
||||
D2000000 00000000
|
||||
|
||||
[Big Mario L and DOWN]
|
||||
DD000000 00000280
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
40000364 14000000
|
||||
B0000364 00000000
|
||||
20000015 00000001
|
||||
D2000000 00000000
|
||||
|
||||
[Small Mario L and LEFT]
|
||||
DD000000 00000220
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
40000364 14000000
|
||||
B0000364 00000000
|
||||
20000015 00000000
|
||||
D2000000 00000000
|
||||
|
||||
[Invincible L+RIGHT BrowserCastle]
|
||||
DD000000 00000210
|
||||
D3000000 00000000
|
||||
605E61E8 00000000
|
||||
B05E61E8 00000000
|
||||
30000364 14000000
|
||||
B00003B0 00000000
|
||||
20000015 00000007
|
||||
D2000000 00000000
|
||||
|
||||
[Max Infinite Lives]
|
||||
D3000000 00000000
|
||||
204101E9 00000010
|
||||
|
||||
[Rapid Fireballs]
|
||||
D3000000 00000000
|
||||
202E9140 00000000
|
||||
202E9160 00000000
|
||||
|
||||
[999 lives by sigma (Amended By Darren)]
|
||||
D3000000 10000000
|
||||
16771F50 000003E7
|
||||
|
||||
[9999999 Coin Counter by sigma]
|
||||
D3000000 16000000
|
||||
00762054 0098967F
|
||||
|
||||
[Max Coins By Darren]
|
||||
D3000000 10000000
|
||||
041691D4 0000270F
|
||||
D3000000 10000000
|
||||
241691D8 00000063
|
||||
|
||||
[Max Score By Darren]
|
||||
D3000000 10000000
|
||||
14169110 00000334
|
||||
D3000000 10000000
|
||||
15B81454 00000334
|
||||
|
||||
[999 Piece star by alexandreou]
|
||||
D3000000 16000000
|
||||
00761D48 000003E7
|
||||
|
||||
[PLAY AS (World 1): by alexandreou]
|
||||
00000000 00000000
|
||||
|
||||
[Small Mario (Amended By Darren)]
|
||||
D3000000 14000000
|
||||
0016D775 00000000
|
||||
|
||||
[Normal Mario (Amended By Darren)]
|
||||
D3000000 14000000
|
||||
0016D775 00000001
|
||||
|
||||
[Fire Mario (Amended By Darren)]
|
||||
D3000000 14000000
|
||||
0016D775 00000002
|
||||
|
||||
[Mini Mario (Amended By Darren)]
|
||||
D3000000 14000000
|
||||
0016D775 00000003
|
||||
|
||||
[Racoon Mario (Amended By Darren)]
|
||||
D3000000 14000000
|
||||
0016D775 00000004
|
||||
|
||||
[Gold Mario (Amended By Darren)]
|
||||
D3000000 14000000
|
||||
0016D775 00000006
|
After Width: | Height: | Size: 175 KiB |
|
@ -0,0 +1,9 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000001CC400
|
||||
name: 牧場物語 ふたごの村+
|
||||
updates:
|
||||
- id: 0004000E001CC400
|
||||
name: 更新データ Ver. 1.3 牧場物語 ふたごの村+
|
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 188 KiB |
|
@ -0,0 +1,13 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
- JP
|
||||
- KR
|
||||
- TW
|
||||
- US
|
||||
id: 00040000001B5000
|
||||
name: Pokémon Ultra Sun
|
||||
updates:
|
||||
- id: 0004000E001B5000
|
||||
name: Pokémon™ Ultra Sun Update Ver. 1.2
|
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 175 KiB |
|
@ -0,0 +1,13 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
- JP
|
||||
- KR
|
||||
- TW
|
||||
- US
|
||||
id: 00040000001B5100
|
||||
name: Pokémon Ultra Moon
|
||||
updates:
|
||||
- id: 0004000E001B5100
|
||||
name: Pokémon™ Ultra Moon Update Ver. 1.2
|
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 43 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000001C4600
|
||||
name: 12歳。とろけるパズル ふたりのハーモニー
|
||||
updates: []
|
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 48 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000001CFE00
|
||||
name: たのしく・おもしろく 漢検小学生
|
||||
updates: []
|
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 154 KiB |
|
@ -0,0 +1,23 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001D1500
|
||||
name: 'Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey'
|
||||
updates:
|
||||
- id: 0004000E001D1500
|
||||
name: "Mario & Luigi: Bowser's Inside Story: Update"
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000001CA900
|
||||
name: マリオ&ルイージRPG3 DX
|
||||
updates:
|
||||
- id: 0004000E001CA900
|
||||
name: 更新データ Ver. 1.2 マリオ&ルイージRPG3 DX
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000001D1400
|
||||
name: Mario & Luigi™:Bowser’s Inside Story + Bowser Jr.’s Journey
|
||||
updates:
|
||||
- id: 0004000E001D1400
|
||||
name: 'Mario & Luigi™: Bowser’s Inside Story Update Ver. 1.2 '
|
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 49 KiB |
|
@ -0,0 +1,12 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001DC100
|
||||
name: Pinball Breaker V
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000001DC200
|
||||
name: Pinball Breaker V
|
||||
updates: []
|
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 34 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001DCF00
|
||||
name: Bricks Pinball 2
|
||||
updates: []
|
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 50 KiB |
|
@ -0,0 +1,12 @@
|
|||
platform: Old3dsRetailOnly
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 0004000000031E00
|
||||
name: 戦国無双 Chronicle
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 0004000000034D00
|
||||
name: 'SAMURAI WARRIORS®: Chronicles'
|
||||
updates: []
|
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 115 KiB |
|
@ -0,0 +1,12 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001DBC00
|
||||
name: Quarters, Please! Vol. 2
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000001DB700
|
||||
name: Quarters, Please! Vol. 2
|
||||
updates: []
|
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 50 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOnly
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 0004000000039800
|
||||
name: GUNDAM THE 3D BATTLE
|
||||
updates: []
|
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 46 KiB |
|
@ -0,0 +1,17 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001B7500
|
||||
name: Farming Simulator 18
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000001BDE00
|
||||
name: ファーミングシミュレーター18 ポケット農園4
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000001B7900
|
||||
name: Farming Simulator 18
|
||||
updates: []
|
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 146 KiB |
|
@ -0,0 +1,10 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
- JP
|
||||
- TW
|
||||
- US
|
||||
id: 00040000001C1E00
|
||||
name: Detective Pikachu
|
||||
updates: []
|
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 157 KiB |
|
@ -0,0 +1,20 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001BFB00
|
||||
name: 'Metroid™: Samus Returns'
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
- KR
|
||||
id: 00040000001BFC00
|
||||
name: メトロイド サムスリターンズ
|
||||
updates: []
|
||||
- regions:
|
||||
- KR
|
||||
- TW
|
||||
- US
|
||||
id: 00040000001BB200
|
||||
name: 'Metroid™: Samus Returns'
|
||||
updates: []
|
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 98 KiB |
|
@ -0,0 +1,26 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001D2E00
|
||||
name: Cube Creator DX
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000001B4A00
|
||||
name: キューブクリエイターDX
|
||||
updates:
|
||||
- id: 0004000E001B4A00
|
||||
name: 更新データ Ver. 1.1.3 キューブクリエイターDX
|
||||
- regions:
|
||||
- KR
|
||||
id: 00040000001C7800
|
||||
name: Cube Creator DX
|
||||
updates:
|
||||
- id: 0004000E001C7800
|
||||
name: Cube Creator DX 업데이트 데이터 ver.1.1.1
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000001C7F00
|
||||
name: Cube Creator DX
|
||||
updates: []
|
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 213 KiB |
|
@ -0,0 +1,17 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001CF400
|
||||
name: Dillon's Dead-Heat Breakers™
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000001C4900
|
||||
name: ザ・デッドヒートブレイカーズ
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000001CF300
|
||||
name: Dillon’s Dead-Heat Breakers™
|
||||
updates: []
|
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 49 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOnly
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 0004000000081200
|
||||
name: ドラえもん のび太と奇跡の島 ~アニマル アドベンチャー~
|
||||
updates: []
|
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 92 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000000D1400
|
||||
name: I Love My Pets
|
||||
updates: []
|
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 160 KiB |
|
@ -0,0 +1,22 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000000AD600
|
||||
name: LEGO® City Undercover The Chase Begins
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
id: 0004000000154700
|
||||
name: レゴ®シティ アンダーカバー チェイス ビギンズ
|
||||
updates: []
|
||||
- regions:
|
||||
- KR
|
||||
id: 0004000000159100
|
||||
name: '레고®시티 언더커버: 더 체이스 비긴즈'
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000000AD500
|
||||
name: 'LEGO® City Undercover: The Chase Begins'
|
||||
updates: []
|
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 144 KiB |
|
@ -0,0 +1,12 @@
|
|||
platform: Old3dsRetailOnly
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 000400000004A700
|
||||
name: テイルズ オブ ジ アビス
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 0004000000061300
|
||||
name: Tales of the Abyss 3D
|
||||
updates: []
|
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 49 KiB |
|
@ -0,0 +1,17 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 0004000000084F00
|
||||
name: New Art Academy™
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
id: 0004000000095700
|
||||
name: 新 絵心教室
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 0004000000095800
|
||||
name: 'Art Academy™: Lessons for Everyone!'
|
||||
updates: []
|
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 99 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000000CD000
|
||||
name: Games Festival 1
|
||||
updates: []
|
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 94 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000000CD100
|
||||
name: Games Festival 2
|
||||
updates: []
|
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 41 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000000D4D00
|
||||
name: Puzzler Brain Games
|
||||
updates: []
|
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 50 KiB |
|
@ -0,0 +1,26 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000001BC600
|
||||
name: Monster Hunter Stories™
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
id: 000400000016E100
|
||||
name: モンスターハンター ストーリーズ
|
||||
updates:
|
||||
- id: 0004000E0016E100
|
||||
name: 更新データ Ver. 1.3.0 モンスターハンター ストーリーズ
|
||||
- regions:
|
||||
- TW
|
||||
id: 0004000000199C00
|
||||
name: MONSTER HUNTER STORIES™ (日文版)
|
||||
updates:
|
||||
- id: 0004000E00199C00
|
||||
name: 更新資料 Ver. 1.3.0 MONSTER HUNTER STORIES
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000001BC500
|
||||
name: Monster Hunter Stories™
|
||||
updates: []
|
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 48 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000000D1200
|
||||
name: 獣電戦隊キョウリュウジャー ゲームでガブリンチョ!!
|
||||
updates: []
|
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 49 KiB |
|
@ -0,0 +1,19 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 0004000000153B00
|
||||
name: 'A-Train™ 3D: City Simulator'
|
||||
updates: []
|
||||
- regions:
|
||||
- JP
|
||||
id: 000400000005E600
|
||||
name: A列車で行こう3D
|
||||
updates:
|
||||
- id: 0004000E0005E600
|
||||
name: 更新データ Ver. 2.0.0 A列車で行こう3D
|
||||
- regions:
|
||||
- US
|
||||
id: 0004000000155700
|
||||
name: 'A-Train™ 3D: City Simulator'
|
||||
updates: []
|
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 92 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000000D4800
|
||||
name: My Riding Stables 3D– Jumping for the Team
|
||||
updates: []
|
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 44 KiB |
|
@ -0,0 +1,12 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000000D6F00
|
||||
name: 'Mystery Case Files Ravenhearst® '
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000000DDF00
|
||||
name: Mystery Case Files® Ravenhearst
|
||||
updates: []
|
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 24 KiB |
|
@ -0,0 +1,12 @@
|
|||
platform: Old3dsDownloadOnly
|
||||
releases:
|
||||
- regions:
|
||||
- EU
|
||||
id: 00040000000D7200
|
||||
name: Hidden Expedition® Titanic
|
||||
updates: []
|
||||
- regions:
|
||||
- US
|
||||
id: 00040000000DDA00
|
||||
name: Hidden Expedition Titanic
|
||||
updates: []
|
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 50 KiB |
|
@ -0,0 +1,7 @@
|
|||
platform: Old3dsRetailOrDownload
|
||||
releases:
|
||||
- regions:
|
||||
- JP
|
||||
id: 00040000000DBA00
|
||||
name: キラ★メキ おしゃれサロン! ~わたしのしごとは美容師さん~
|
||||
updates: []
|
After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 48 KiB |