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127 lines
4.3 KiB
Go
127 lines
4.3 KiB
Go
// Package ewma implements exponentially weighted moving averages.
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package ewma
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// Copyright (c) 2013 VividCortex, Inc. All rights reserved.
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// Please see the LICENSE file for applicable license terms.
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const (
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// By default, we average over a one-minute period, which means the average
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// age of the metrics in the period is 30 seconds.
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AVG_METRIC_AGE float64 = 30.0
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// The formula for computing the decay factor from the average age comes
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// from "Production and Operations Analysis" by Steven Nahmias.
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DECAY float64 = 2 / (float64(AVG_METRIC_AGE) + 1)
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// For best results, the moving average should not be initialized to the
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// samples it sees immediately. The book "Production and Operations
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// Analysis" by Steven Nahmias suggests initializing the moving average to
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// the mean of the first 10 samples. Until the VariableEwma has seen this
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// many samples, it is not "ready" to be queried for the value of the
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// moving average. This adds some memory cost.
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WARMUP_SAMPLES uint8 = 10
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)
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// MovingAverage is the interface that computes a moving average over a time-
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// series stream of numbers. The average may be over a window or exponentially
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// decaying.
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type MovingAverage interface {
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Add(float64)
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Value() float64
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Set(float64)
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}
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// NewMovingAverage constructs a MovingAverage that computes an average with the
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// desired characteristics in the moving window or exponential decay. If no
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// age is given, it constructs a default exponentially weighted implementation
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// that consumes minimal memory. The age is related to the decay factor alpha
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// by the formula given for the DECAY constant. It signifies the average age
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// of the samples as time goes to infinity.
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func NewMovingAverage(age ...float64) MovingAverage {
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if len(age) == 0 || age[0] == AVG_METRIC_AGE {
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return new(SimpleEWMA)
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}
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return &VariableEWMA{
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decay: 2 / (age[0] + 1),
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}
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}
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// A SimpleEWMA represents the exponentially weighted moving average of a
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// series of numbers. It WILL have different behavior than the VariableEWMA
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// for multiple reasons. It has no warm-up period and it uses a constant
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// decay. These properties let it use less memory. It will also behave
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// differently when it's equal to zero, which is assumed to mean
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// uninitialized, so if a value is likely to actually become zero over time,
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// then any non-zero value will cause a sharp jump instead of a small change.
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// However, note that this takes a long time, and the value may just
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// decays to a stable value that's close to zero, but which won't be mistaken
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// for uninitialized. See http://play.golang.org/p/litxBDr_RC for example.
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type SimpleEWMA struct {
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// The current value of the average. After adding with Add(), this is
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// updated to reflect the average of all values seen thus far.
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value float64
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}
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// Add adds a value to the series and updates the moving average.
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func (e *SimpleEWMA) Add(value float64) {
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if e.value == 0 { // this is a proxy for "uninitialized"
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e.value = value
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} else {
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e.value = (value * DECAY) + (e.value * (1 - DECAY))
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}
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}
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// Value returns the current value of the moving average.
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func (e *SimpleEWMA) Value() float64 {
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return e.value
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}
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// Set sets the EWMA's value.
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func (e *SimpleEWMA) Set(value float64) {
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e.value = value
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}
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// VariableEWMA represents the exponentially weighted moving average of a series of
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// numbers. Unlike SimpleEWMA, it supports a custom age, and thus uses more memory.
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type VariableEWMA struct {
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// The multiplier factor by which the previous samples decay.
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decay float64
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// The current value of the average.
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value float64
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// The number of samples added to this instance.
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count uint8
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}
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// Add adds a value to the series and updates the moving average.
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func (e *VariableEWMA) Add(value float64) {
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switch {
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case e.count < WARMUP_SAMPLES:
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e.count++
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e.value += value
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case e.count == WARMUP_SAMPLES:
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e.count++
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e.value = e.value / float64(WARMUP_SAMPLES)
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e.value = (value * e.decay) + (e.value * (1 - e.decay))
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default:
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e.value = (value * e.decay) + (e.value * (1 - e.decay))
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}
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}
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// Value returns the current value of the average, or 0.0 if the series hasn't
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// warmed up yet.
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func (e *VariableEWMA) Value() float64 {
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if e.count <= WARMUP_SAMPLES {
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return 0.0
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}
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return e.value
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}
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// Set sets the EWMA's value.
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func (e *VariableEWMA) Set(value float64) {
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e.value = value
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if e.count <= WARMUP_SAMPLES {
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e.count = WARMUP_SAMPLES + 1
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}
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}
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