package clocksmith import "time" const ( // DefaultGranularity - Maximum duration of actual time.Sleep() calls DefaultGranularity = 5 * time.Second ) // SleepWithGranularity - sleeps for the given amount of time, with the given granularity; // doesn't pause if the system goes to hibernation func SleepWithGranularity(duration time.Duration, granularity time.Duration) { if duration <= granularity { time.Sleep(duration) return } start := time.Now().Unix() for { time.Sleep(granularity) elapsed := time.Duration(time.Now().Unix()-start) * time.Second if elapsed < 0 || elapsed > duration { break } else if elapsed > duration-granularity { time.Sleep(duration - elapsed) break } } } // Sleep - sleeps for the given amount of time, with the default granularity; // doesn't pause if the system goes to hibernation func Sleep(duration time.Duration) { SleepWithGranularity(duration, DefaultGranularity) }