SafeEyes/safeeyes/Utility.py

218 lines
6.3 KiB
Python

# Safe Eyes is a utility to remind you to take break frequently
# to protect your eyes from eye strain.
# Copyright (C) 2017 Gobinath
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import gi
gi.require_version('Gdk', '3.0')
from gi.repository import Gdk, GLib
import babel.dates, os, errno, re, subprocess, threading, logging, locale, json
import pyaudio, wave
bin_directory = os.path.dirname(os.path.realpath(__file__))
home_directory = os.path.expanduser('~')
system_language_directory = os.path.join(bin_directory, "config/lang")
"""
Play the alert.mp3
"""
def play_notification():
logging.info("Playing audible alert")
CHUNK = 1024
try:
# Open the sound file
path = os.path.join(bin_directory, 'resource','alert.wav')
sound = wave.open(path, 'rb')
# Create a sound stream
wrapper = pyaudio.PyAudio()
stream = wrapper.open(format=wrapper.get_format_from_width(sound.getsampwidth()),
channels=sound.getnchannels(),
rate=sound.getframerate(),
output=True)
# Write file data into the sound stream
data = sound.readframes(CHUNK)
while data != b'':
stream.write(data)
data = sound.readframes(CHUNK)
# Close steam
stream.stop_stream()
stream.close()
sound.close()
wrapper.terminate()
except Exception as e:
logging.warning('Unable to play audible alert')
logging.exception(e)
"""
Get system idle time in minutes.
Return the idle time if xprintidle is available, otherwise return 0.
"""
def system_idle_time():
try:
return int(subprocess.check_output(['xprintidle']).decode('utf-8')) / 60000 # Convert to minutes
except:
return 0
"""
Execute the function in a separate thread.
"""
def start_thread(target_function, **args):
thread = threading.Thread(target=target_function, kwargs=args)
thread.start()
"""
Execute the given function in main thread.
"""
def execute_main_thread(target_function, args=None):
if args:
GLib.idle_add(lambda: target_function(args))
else:
GLib.idle_add(lambda: target_function())
"""
Check for full-screen applications.
This method must be executed by the main thread. If not, it will cause to random failure.
"""
def is_active_window_skipped(skip_break_window_classes, take_break_window_classes, unfullscreen_allowed=False):
logging.info("Searching for full-screen application")
screen = Gdk.Screen.get_default()
active_xid = str(screen.get_active_window().get_xid())
cmdlist = ['xprop', '-root', '-notype','-id',active_xid, 'WM_CLASS', '_NET_WM_STATE']
try:
stdout = subprocess.check_output(cmdlist).decode('utf-8')
except subprocess.CalledProcessError:
logging.warning("Error in finding full-screen application")
pass
else:
if stdout:
is_fullscreen = 'FULLSCREEN' in stdout
# Extract the process name
process_names = re.findall('"(.+?)"', stdout)
if process_names:
process = process_names[1].lower()
if process in skip_break_window_classes:
return True
elif process in take_break_window_classes:
if is_fullscreen and unfullscreen_allowed:
try:
screen.get_active_window().unfullscreen()
except:
logging.error('Error in unfullscreen the window ' + process)
pass
return False
return is_fullscreen
"""
Return the system locale. If not available, return en_US.UTF-8.
"""
def __system_locale():
locale.setlocale(locale.LC_ALL, '')
system_locale = locale.getlocale(locale.LC_TIME)[0]
if not system_locale:
system_locale = 'en_US.UTF-8'
return system_locale
"""
Format time based on the system time.
"""
def format_time(time):
system_locale = __system_locale()
return babel.dates.format_time(time, format='short', locale=system_locale)
"""
Create directory if not exists.
"""
def mkdir(path):
try:
os.makedirs(path)
except OSError as exc:
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else:
logging.error('Error while creating ' + str(path))
raise
"""
Convert the user defined language code to a valid one.
This includes converting to lower case and finding system locale language,
if the given lang_code code is 'system'.
"""
def parse_language_code(lang_code):
# Convert to lower case
lang_code = str(lang_code).lower()
# If it is system, use the system language
if lang_code == 'system':
logging.info('Use system language for Safe Eyes')
system_locale = __system_locale()
lang_code = system_locale[0:2].lower()
# Check whether translation is available for this language.
# If not available, use English by default.
language_file_path = os.path.join(system_language_directory, lang_code + '.json')
if not os.path.exists(language_file_path):
logging.warn('The language {} does not exist. Use English instead'.format(lang_code))
lang_code = 'en'
return lang_code
"""
Load the desired language from the available list based on the preference.
"""
def load_language(lang_code):
# Convert the user defined language code to a valid one
lang_code = parse_language_code(lang_code)
# Construct the translation file path
language_file_path = os.path.join(system_language_directory, lang_code + '.json')
language = None
# Read the language file and construct the json object
with open(language_file_path) as language_file:
language = json.load(language_file)
return language
"""
Read all the language translations and build a key-value mapping of language names
in English and ISO 639-1 (Filename without extension).
"""
def read_lang_files():
languages = {}
for lang_file_name in os.listdir(system_language_directory):
lang_file_path = os.path.join(system_language_directory, lang_file_name)
if os.path.isfile(lang_file_path):
with open(lang_file_path) as lang_file:
lang = json.load(lang_file)
languages[lang_file_name.lower().replace('.json', '')] = lang['meta_info']['language_name']
return languages