SafeEyes/safeeyes/BreakScreen.py

263 lines
9.3 KiB
Python

#!/usr/bin/env python
# Safe Eyes is a utility to remind you to take break frequently
# to protect your eyes from eye strain.
# Copyright (C) 2016 Gobinath
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import logging
import os
import threading
import time
import gi
from safeeyes import Utility
from Xlib.display import Display
from Xlib.display import X
gi.require_version('Gtk', '3.0')
from gi.repository import Gdk
from gi.repository import GLib
from gi.repository import Gtk
BREAK_SCREEN_GLADE = os.path.join(Utility.BIN_DIRECTORY, "glade/break_screen.glade")
class BreakScreen(object):
"""
The fullscreen window which prevents users from using the computer.
This class reads the break_screen.glade and build the user interface.
"""
def __init__(self, context, on_skip, on_postpone, style_sheet_path):
self.context = context
self.count_labels = []
self.display = Display()
self.enable_postpone = False
self.enable_shortcut = False
self.is_pretified = False
self.keycode_shortcut_postpone = 65
self.keycode_shortcut_skip = 9
self.on_postpone = on_postpone
self.on_skip = on_skip
self.shortcut_disable_time = 2
self.strict_break = False
self.windows = []
# Initialize the theme
css_provider = Gtk.CssProvider()
css_provider.load_from_path(style_sheet_path)
Gtk.StyleContext.add_provider_for_screen(Gdk.Screen.get_default(), css_provider, Gtk.STYLE_PROVIDER_PRIORITY_APPLICATION)
def initialize(self, config):
"""
Initialize the internal properties from configuration
"""
logging.info("Initialize the break screen")
self.enable_postpone = config.get('allow_postpone', False)
self.keycode_shortcut_postpone = config.get('shortcut_postpone', 65)
self.keycode_shortcut_skip = config.get('shortcut_skip', 9)
self.shortcut_disable_time = config.get('shortcut_disable_time', 2)
self.strict_break = config.get('strict_break', False)
def skip_break(self):
"""
Skip the break from the break screen
"""
logging.info("User skipped the break")
# Must call on_skip before close to lock screen before closing the break screen
self.on_skip()
self.close()
def postpone_break(self):
"""
Postpone the break from the break screen
"""
logging.info("User postponed the break")
self.on_postpone()
self.close()
def on_window_delete(self, *args):
"""
Window close event handler.
"""
logging.info("Closing the break screen")
self.close()
def on_skip_clicked(self, button):
"""
Skip button press event handler.
"""
self.skip_break()
def on_postpone_clicked(self, button):
"""
Postpone button press event handler.
"""
self.postpone_break()
def show_count_down(self, countdown, seconds):
"""
Show/update the count down on all screens.
"""
self.enable_shortcut = not self.strict_break and self.shortcut_disable_time <= seconds
mins, secs = divmod(countdown, 60)
timeformat = '{:02d}:{:02d}'.format(mins, secs)
GLib.idle_add(lambda: self.__update_count_down(timeformat))
def show_message(self, break_obj, widget):
"""
Show the break screen with the given message on all displays.
"""
message = break_obj.name
image_path = break_obj.image
self.enable_shortcut = not self.strict_break and self.shortcut_disable_time <= 0
GLib.idle_add(lambda: self.__show_break_screen(message, image_path, widget))
def close(self):
"""
Hide the break screen from active window and destroy all other windows
"""
logging.info("Close the break screen(s)")
self.__release_keyboard()
# Destroy other windows if exists
GLib.idle_add(lambda: self.__destroy_all_screens())
def __show_break_screen(self, message, image_path, widget):
"""
Show an empty break screen on all screens.
"""
# Lock the keyboard
thread = threading.Thread(target=self.__lock_keyboard)
thread.start()
screen = Gtk.Window().get_screen()
no_of_monitors = screen.get_n_monitors()
logging.info("Show break screens in %d display(s)", no_of_monitors)
for monitor in range(no_of_monitors):
monitor_gemoetry = screen.get_monitor_geometry(monitor)
x = monitor_gemoetry.x
y = monitor_gemoetry.y
builder = Gtk.Builder()
builder.add_from_file(BREAK_SCREEN_GLADE)
builder.connect_signals(self)
window = builder.get_object("window_main")
lbl_message = builder.get_object("lbl_message")
lbl_count = builder.get_object("lbl_count")
lbl_widget = builder.get_object("lbl_widget")
img_break = builder.get_object("img_break")
box_buttons = builder.get_object("box_buttons")
# Add the buttons
if not self.strict_break:
# Add postpone button
if self.enable_postpone:
btn_postpone = Gtk.Button(_('Postpone'))
btn_postpone.get_style_context().add_class('btn_postpone')
btn_postpone.connect('clicked', self.on_postpone_clicked)
btn_postpone.set_visible(True)
box_buttons.pack_start(btn_postpone, True, True, 0)
# Add the skip button
btn_skip = Gtk.Button(_('Skip'))
btn_skip.get_style_context().add_class('btn_skip')
btn_skip.connect('clicked', self.on_skip_clicked)
btn_skip.set_visible(True)
box_buttons.pack_start(btn_skip, True, True, 0)
# Set values
if image_path:
img_break.set_from_file(image_path)
lbl_message.set_label(message)
lbl_widget.set_markup(widget)
self.windows.append(window)
self.count_labels.append(lbl_count)
# Set visual to apply css theme. It should be called before show method.
window.set_visual(window.get_screen().get_rgba_visual())
if self.context['desktop'] == 'kde':
# Fix flickering screen in KDE by setting opacity to 1
window.set_opacity(0.9)
# In Unity, move the window before present
# if self.context['desktop'] == 'unity':
window.move(x, y)
window.stick()
window.set_keep_above(True)
window.present()
# In other desktop environments, move the window after present
# if self.context['desktop'] != 'unity':
window.move(x, y)
logging.info("Moved break screen to Display[%d, %d]", x, y)
window.fullscreen()
def __update_count_down(self, count):
"""
Update the countdown on all break screens.
"""
for label in self.count_labels:
label.set_text(count)
def __lock_keyboard(self):
"""
Lock the keyboard to prevent the user from using keyboard shortcuts
"""
logging.info("Lock the keyboard")
self.lock_keyboard = True
# Grab the keyboard
root = self.display.screen().root
root.change_attributes(event_mask=X.KeyPressMask | X.KeyReleaseMask)
root.grab_keyboard(True, X.GrabModeAsync, X.GrabModeAsync, X.CurrentTime)
# Consume keyboard events
while self.lock_keyboard:
if self.display.pending_events() > 0:
# Avoid waiting for next event by checking pending events
event = self.display.next_event()
if self.enable_shortcut and event.type == X.KeyPress:
if event.detail == self.keycode_shortcut_skip:
self.skip_break()
break
elif self.enable_postpone and event.detail == self.keycode_shortcut_postpone:
self.postpone_break()
break
else:
# Reduce the CPU usage by sleeping for a second
time.sleep(1)
def __release_keyboard(self):
"""
Release the locked keyboard.
"""
logging.info("Unlock the keyboard")
self.lock_keyboard = False
self.display.ungrab_keyboard(X.CurrentTime)
self.display.flush()
def __destroy_all_screens(self):
"""
Close all the break screens.
"""
for win in self.windows:
win.destroy()
del self.windows[:]
del self.count_labels[:]